E3 2011: “Soulcalibur V will be faster, lighter, and more elegant,” says producer

Welcome back to the stage of history! With a tentative release date set for 2012, Namco Bandai was only able to give GamesRadar a brief glimpse of what fans can expect from the next Soulcalibur title. But what we saw still looked promising.

For those of you who like story in their fighting games, Soulcalibur V will be set 17 years after the events in Soulcalibur IV. We imagine that it’ll be particularly interesting to see how iconic players, like Ivy and Voldo, are affected by the passage of time, but producer Hisaharu Tago was tight-lipped when asked about how appearances may change. Tago was, however, eager to talk numbers in regards to Soulcalibur V’s roster. Expect 20-30 playable characters with half of those 20-30 characters being brand new.

Above: Here’s new character Pyrrha looking rather elegant

Above: Newcomer Patroklos lightly slashes old timer Mitsurugi

Above: The Naval Battle stage wobbles in time with the tides

Above: There will be no ring outs in Torture Chamber, all sides of the stage are blocked off with spiky walls

According to Tago, the team’s goal is to make Soulcalibur V “faster, lighter, and more elegant.” While we don’t know how much more “elegant” Soulcalibur could possibly get, the demo we saw did seem much faster than IV. Taking a cue from SSF IV, the gauge near your health bar for fueling special attacks charged up more quickly, bringing hard-hitting attacks into play earlier in the rounds. This will allow you to combo in extra powerful moves when your opponent wiffs an attack or when you block a hard hit.

Unfortunately, the build we saw was so early that the new characters Pyrrha and Patroklos had moves from older characters mapped on to them. It was also disappointing that even returning characters Siegfried and Mitsurugi featured work-in-progress move lists.

Above: An E3 teaser for Soulcalibur V. You can see snippets of gameplay on the two new stages mentioned earlier

We liked the idea of kicking up the pace in Soulcalibur V and it’s heartening to hear that half of the playable fighters will be new. But with so little to show, it was hard to get a good feel for how much will be different and how much will be the same in Soulcalibur V. Expect more details as Namco’s 2012 release date draws nearer.

Jun 13, 2011 


  • minimaxi - June 14, 2011 6:20 p.m.

    @Elementium lacks visual identification? how about a fleshy sword that looks back at you? or an azure knight with oversized demonic arm? gigantic bewbs also come to mind but DOA is already more famous about that :P
  • Sleepingdragon - June 14, 2011 3:35 p.m.

    I hope its better than IV though, but i bet it cant take Blazblue from the center of my arcade fighting heart Recaptcha: Of Jacques elopecte (French novel within the game? Dun dun dun)
  • BigDaddyWaffle - June 14, 2011 12:13 p.m.

    Customized weapons should be the next step for the series.
  • Psylockerules - June 14, 2011 11:17 a.m.

    i think better than 4 will do, no guest characters please (unless theyre X-men or Mass effect) i liked Hilde but sort the voice acing out, SO BAD!
  • MyCoolWhiteLies - June 14, 2011 5:05 a.m.

    I've always felt that the character designs from the original Soul Edge/Blade were extremely good, and are still the best in the series. Soul Calibur 1 had a few great ones (Ivy, Nightmare, Astaroth), but aside from that, almost all of the character designs have been mediocre (Tira, Maxi, Zazalamel, Hilde) to extremely boring (Kilik, Xianhua, Cassandra, Setsuka).
  • Elementium - June 14, 2011 4:18 a.m.

    I love soul calibur.. 3's RTS style story mode thing was alot of fun. 4 was mediocre in my opinion.. and really all the characters started to look the same. 5.. looks like it has the same problem.. Save for mitsurugi, Ivy, Nightmare, cervantes and maybe a couple more all the characters lack personality or any real distinguishing features like character from many other fighting games.. If you see a woman with batwings on her head in spandex and a "how are her boobs not falling out" one piece, you think Morrigan,Darkstalkers. You see thunder thighs and hair buns you think Chun Li, Street fighter. Yellow ninja, white eyes, Scorpion, Mortal Kombat. Soul calibur lacks visual markers to identify it's important characters from the ones I can make in the creator.. I think it's simply the fault of the art style being so so so..Japanese.
  • DeathbyFira - June 14, 2011 2:36 a.m.

    I cant wait to see this game i am a huge fan and i hope it has a stronger side quest mode and story mode cuz IV did not quite keep me intrested aside from online play but i am more of a offline player so i am crossing my fingers and that this franchise hits huge agian
  • shawksta - June 14, 2011 2:15 a.m.

    This sounds to be more and more awesome! PLEAAAAASE HAVE EXCLUSIVE CONSOLE CHARACTERS AGAIN!
  • WelcomeGhosts10 - June 14, 2011 1:05 a.m.

    I am really excited about this, I used to love Soul Calibur 2 for the Xbox, this might just bring me back to the series!
  • YuGiOhisbetterthanMagic - June 14, 2011 12:13 a.m.

    not to offend, but it looks like i could make all of those new characters in IV's character creation. either way, phyced for a new game.
  • Siion - June 14, 2011 midnight

    Weirdly enough i loved Soul Caliber because it was a questionable fighting game. I suck at those games so i loved Soul Caliber because i could play it and pretend i was good for little while. Hopefully while it takes cues from other fighting games it will keep its accessibility.

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