After two mind-frazzling Wii beat-%26rsquo;em-ups (roughly 800 remote inputs to throw a single punch), things cool down in Dragon Ball%26rsquo;s latest. It makes sense: it covers the earlier pre-Z adventures. Simpler times deserve simpler play %26ndash; so it%26rsquo;s out with finger gymnastics, in with mindless button-thumping as Goku churns his way through a tame scrolling brawler.
Has it gone too far? There%26rsquo;s nice anime flair in the sudden camera zooms used to capture close-up pummellings, but we miss the landscape-splitting theatrics of the earlier Wii games. And combat fails to ever up the stakes %26ndash; swiping goons into the air and pounding them back down remains the chosen tactic from start to finish. Small, but not perfectly formed.
Oct 20, 2009