Dragon Ball: Revenge of King Piccolo review

  • Doesn't require a million remote inputs
  • Nice anime flair in the camera
  • Fits the material in style
  • Mindless button-thumping
  • Combat fails to up the stakes
  • No landscape-splitting theatrics

After two mind-frazzling Wii beat-’em-ups (roughly 800 remote inputs to throw a single punch), things cool down in Dragon Ball’s latest. It makes sense: it covers the earlier pre-Z adventures. Simpler times deserve simpler play – so it’s out with finger gymnastics, in with mindless button-thumping as Goku churns his way through a tame scrolling brawler.

Has it gone too far? There’s nice anime flair in the sudden camera zooms used to capture close-up pummellings, but we miss the landscape-splitting theatrics of the earlier Wii games. And combat fails to ever up the stakes – swiping goons into the air and pounding them back down remains the chosen tactic from start to finish. Small, but not perfectly formed.

Oct 20, 2009

More Info

Release date: Oct 20 2009 - Wii (US)
Available Platforms: Wii
Genre: Adventure
Published by: Namco Bandai
Developed by: Media Vision
Franchise: Dragon Ball
ESRB Rating:
Everyone 10+: Cartoon Violence, Tobacco Reference, Mild Language
PEGI Rating:


  • Cyberninja - October 20, 2009 10:10 p.m.

    i want a real review for this game not 2 shaky paragraphs that dont reflect a 4
  • Cyberninja - October 20, 2009 10:09 p.m.

    i want a real review for this game not 2 shaky paragraphs that dont reflect a 4

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