Does a perfect score mean a perfect game?

We ask a selection of magazine editors their opinion

Chris Slate | Editor in Chief | Nintendo Power (US)

GR: Does a perfect score make a perfect game?

Chris: No, I don’t think so. It’s unrealistic to think that any game could be without a single flaw, especially across gamers’ broad tastes. Personally, I’ve always viewed a 10 score not as 'perfect,' but as 'our highest recommendation.' 10s are the year’s best games, the titles that are destined to be classics. And if a game really is head-and-shoulders above the rest, then I personally wouldn’t hesitate to acknowledge that by placing it in an elite class.

Many would argue that a 10 should never be attainable, that the review process should be about how close a game can come to perfection. That’s a valid argument, but I disagree simply because it’s fun to see a game get a 10. When you’re reading through reviews, in the back of your mind you’re waiting for that 9 or 10 to jump out at you, and when it does, there’s a satisfaction that you’ve found what you were looking for; you’ve dug up treasure at last.

At the end of the day, though, it’s just semantics.


I don't have the energy to really hate anything properly. Most things I think are OK or inoffensively average. I do love quite a lot of stuff as well, though.
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