Dead Island: Riptide gets killer underwater stealth zombies

Floating mines made out of the lurking undead, anyone? Dead Island's undead undesirables are getting a tad more devious in the upcoming sequel, Dead Island Riptide, by way of some subaquatic sneaking skills.

The first game's line-up of charging, spitting, exploding undead is to be joined by the new Drowner zombie type in the monsoon-drenched sequel; a submerged shambler with the inconvenient habit of hiding below the surface in order to drag the unwary to a watery (and bloody) grave.

Fear not though, as the player's combat abilities look to be getting a serious overhaul too. Aside from the previously announced defense hub mechanics (Imagine small pockets of CoD Zombies' seige gameplay dotted throughout the open world), there are also new death-from-above drop attacks with which to split zombie skulls. Apparently gunplay has also been greatly upgraded. Where the first game was a predominantly melee-based affair, we're told that this time round firearms will be a much more viable option.

Dead Island Riptide is due out in late April. All being well we should have a hands-on ready for you next week.


  • g1rldraco7 - March 16, 2013 1:53 a.m.

    Like I didn't have enough trouble with the zombies in the first game. More rage to focus on when I dismember them heeheehee.
  • NullG7 - March 15, 2013 12:53 p.m.

    Do they still have analogue controls? You know where you could attack and such by simply 'swinging' your joysticks around. It took a few minutes to learn but it was so intuitive and made the game so interactive, fun and it was definitely worth it when my friends who used the digital control scheme said "How the hell did you do that?"
  • Sy87 - March 15, 2013 11:53 a.m.

    Better gun play sound good. I hated the aim assist why do devs put a turn off function. It be nice to fix the overall journey of it. The quests were so annoying.
  • KA87 - March 15, 2013 6:39 a.m.

    I really loved the first games visuals and how massive/expansive the open world was, but unless they fix the games bugs and make the characters more palletable it will never live up to its true potential. Hey when you guys get a demo to play, will you let us know if many of the bugs that plaged the original have been fixed?

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