Dark Sector - hands-on

Why shoot what you can cut in half?

We were only allowed to play the fourth stage in the game, but it was enough for us to get a taste for some of the nice ideas being developed. In between all the blade-throwing carnage were a handful of puzzles involving assigning certain energies to your blade in order to unlock the way ahead. And the mix of duck andcover combat and all-out blasting is most agreeable.

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