Crysis review

  • Large, open levels
  • Fantastic gunplay
  • The Nanosuit
  • Texture pops
  • Mediocre plot
  • More limited Nanosuit controls

We ducked down, hiding inside a building being riddled with bullets. Taking the stealthiest path through the shanty town might have seemed like a good idea at the time, but once we were spotted it was only a matter of seconds before dozens of enemies had us surrounded. We hit the right shoulder button and turned on Active Camo, which let us sneak to the second floor of the building undetected. There, we saw a machinegun turret on an adjacent building. Switching to Active Armor, we ran toward the end of the rooftop and leapt off the side, deflecting bullets and landing without a scratch. We punched a hole in the wall of the building using our strength boost, activated our speed boost, and darted up the stairs. Once on the top floor we picked up a Korean soldier by his throat and threw him off the rooftop, then jump on and fired at enemies, turning the tide of battle in only a matter of seconds. And suddenly we were reminded why we loved Crysis so much when it released in 2007.

Crysis puts us in control of Nomad, a US soldier sent to an island to investigate a distress call. Also there are North Koreans, conspiracies, and aliens. Whatever, the plot isn’t important – it’s little more than an excuse to get us into a jungle wearing a Nanosuit. With the powerful suit we’re able to activate a number of passive and active abilities to give us full control of the battlefield. At any time we can hit a button to gain extra armor or turn temporarily invisible, which, when mixed with the game’s massive, open environments, allows us to approach a situation in many different ways. It feels like we’re playing as the son of The Predator and Batman at times, stealthily taking down foes using our unique skills and weapons. Terrorizing a frightened group of soldiers stranded in the middle of a large, lush jungle is absolutely blissful, and something that allows for more replay value than almost any other shooter.

The speed boost and strength modes from the PC version are still in the console release, but they’re automatic; sprinting will initiate a speed boost, and holding down the jump button will let us leap further while draining energy. The console release of Crysis controls essentially the same as the console versions of Crysis 2. It’s easier to manage than the full Nanosuit controls of the PC iteration, but lacks some of the freedom using a mouse and keyboard allowed.

Despite maintaining everything that made Crysis fun when it comes to shooting enemies in the face, the actual graphical fidelity of said faces is what made it popular. It was these graphics that, originally, kept Crysis off of consoles, with Crytek claiming that it wouldn’t be possible to make it work with a PS3 or Xbox 360. We’re not sure what changed in between then and now (besides the release of Crysis 2, which sold gangbusters), but whatever it was made Crytek decide it was time to find a way to make it work.

And they did… to a point. The game looks respectable when compared to some other games on consoles, but it’s a far cry from the PC version’s visuals. Texture pop-ins are prevalent, and there are often objects in the environment that look like they’re transforming in front of our eyes as we approach them. It’s still a fine looking game, but console gamers are definitely going to wonder what the big hullabaloo was when they heard their PC gamer friends talking about Crysis’s graphical prowess. 

Crysis was a thesis for PC superiority in 2007. Even today, after the release of Killzone 3, Rage, and, well, Crysis 2, it’s still easily one of the best looking games ever made. The console release doesn’t maintain that victory, but it has always been much more than a pretty face. Crysis was, and still is, a brilliantly designed shooter that anyone who enjoys FPSes should play.

Oct 6, 2011

More Info

Release date: Nov 16 2007 - PC (US)
Available Platforms: PC, PS3, Xbox 360
Genre: Shooter
Published by: Electronic Arts
Developed by: Crytek
ESRB Rating:



We Recommend By ZergNet


  • rickparker.geo - October 7, 2011 5:13 p.m.

    I have this already on PC so I though 'I'll install it and play it' - 1) Dug out CD and Installed the game. Had a cup of tea while waiting. 2) Downloaded the huge 1.2 patch, had another cup of tea while waiting. 3) Installed the patch. Fed up with tea. 4) Fiddled with the settings cos there was a huge border round the screen. 5) Started the game and it dumped me to desktop. Had another cup of tea while trawling forums trying to find a fix. 6) Uninstalled, went to play God of War 3.
  • needles - October 7, 2011 2:35 p.m.

    When are they going to make the original Half-Life for 360 or PS3? I would enjoy that.
  • TODDRICKDAL15 - October 7, 2011 11:14 a.m.

    i got this on my ps3 funny i have the pc one to on my 64 bit windows 7 and still runs crappy.... i raTHER have a ps3 with good gameplay then a slow movin jerky game on my pc.. cant offord a a alien ware machine
  • gilgamesh310 - October 7, 2011 5:14 a.m.

    Ive just finsihed Crysis on PS3. i enjoyed it but the biggest problem for me was simply not having a keyboard and mouse. There is no auto aim and some sections like targetting the aliens in that zero g part about 2/3's in was very hard to do with a pad.You would think that consoles would have some sort of a better input tool by now for aiming in games. The enemies are made more static in console games as a result of this and it's stupid.
  • avantguardian - October 7, 2011 5:10 a.m.

    i played the original with mouse in right hand, controller in left. it was, surprisingly, awesome. as is this game coming to consoles.
  • gamingfreak - October 7, 2011 4:25 a.m.

    I'm just happy I can finally play the first Crysis.
  • azureguy - October 7, 2011 3:52 a.m.

    Being someone who has both a PC and consoles (but has only played Crysis on the PC), I think that the game has a place on all platforms. The graphics are still good compared to the "HD" remake of Resident Evil 4 judging from the screenshots, and the gameplay is still intact, making this a good game none the less. What might be a plus for the console version is if the game can run in 1080p at 60 fps. the PC version only allows 1600x1200, even if you manually change the resolution in the config files, but still is 60 fps (and I only have a Radeon HD 6850). So if they made the game at least fluid, than it's a good alternative. Otherwise, it's the same either way.
  • Mooshon - October 7, 2011 2:26 a.m.

    I got Crysis on the PC the first time around but I might actually pick this up. My PC was quality at the time; full of ram and with a qraphics card that cost more than a 360, but this game CRAWLED on anything but the lowest settings. Even Far Cry performed better. It was also really fiddly to fully utilise the suit functions quickly enough with all the controls needed. I gave up in the end. Thinking about it, this game actually converted me over to console gaming. Would rather suffer slightly less graphics for a superior gameplay experience.
  • CaptCOMMANDO - October 6, 2011 9:42 p.m.

    "It's a FAR CRY from the PC's version of..." I see what you did.
  • Gameguy94 - October 6, 2011 6:02 p.m.

    How long did it take for the game to download? If its that big of a game wouldn't it take up a lot of harddrive space and take a few hours to download? I was just curious. Still plan on downloading it soon. Maybe they'll also release Crysis Warhead.
  • FuzzyDeath - October 6, 2011 6:34 p.m.

    For me, it took around twenty minutes. Maybe thirty. The file is about 3000 and something megabytes.
  • FuzzyDeath - October 6, 2011 6:39 p.m.

    I have the PS3 version btw.
  • FOZ - October 6, 2011 5:56 p.m.

    How does that work? Sprinting and speed sprinting were completely different on PC. And did they even keep strength mode? Holding down melee to use strength punch in Crysis 2 was so unintuitive. Clearly these are some "gross termsh."
  • FuzzyDeath - October 6, 2011 6:38 p.m.

    I never played the PC version but you can melee just by clicking the right analog stick but if you want the Falcon punch, you gotta hold it until it melees. Same thing for jump. Tap it, normal jump. Hold it, super jump. The running is activated when you click the left analog stick when running. You don't toggle it on and off. Hope that clarifies it. Basically, if you want super whatever, just hold the appropriate button for the action. Regular, just tap it.
  • tacoman38 - October 6, 2011 5:45 p.m.

    is selling like gangbusters a good thing?
  • harrisongeorge - October 6, 2011 5:04 p.m.

    isn't Crytek making Homefront 2? If so, then it should be better than the disaster that was Homefront
  • Net_Bastard - October 6, 2011 6:28 p.m.

    Crytek UK (AKA the people behind Perfect Dark 1 and Timesplitters) is making Homefront 2.
  • HereComesTheHypeTrainCHOOCHOO - October 6, 2011 9:42 p.m.

    Crytek UK (AKA the people behind Haze). You forgot their most recent game for some odd reason.
  • ParanoidAndroid64 - October 6, 2011 10:16 p.m.

    Because it was sh*t.
  • Mr.YumYums - June 5, 2013 3:16 p.m.


Showing 1-20 of 20 comments

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000


Connect with Facebook

Log in using Facebook to share comments, games, status update and other activity easily with your Facebook feed.