Bizarre size screw-ups in games

Did someone get the cm and inches muddled up?

Words: on February 12, 2009

It must be a tough job being a videogame artist. Tight deadlines, long hours, trying to replicate intricate concept art within strict technological limitations... and of course those pesky laws of real life. You see, for some reason people have this crazy notion that cars are smaller than houses. Yeah, what's all that about? We say to hell with it - these games certainly did.

MotorStorm: Pacific Rift
The original Motostorm did a great job of making a convincingly large game world to zip about in. The rocks looked huge, yet the lorries still looked like lorries. Sadly, the new game's scale looks a bit off. Look - this is surely an RC racing game:

 

So what's making the cars look so small? Could it be because that scaffolding is as thick as a wheel's diameter? Or that the graffiti is as big as a lorry? Or that there are steps with a handrail that's way above the audience's height? Or the way that giant tree is at least 30m high yet forks right down at ground level like the object model's been pushed into the ground to make the canopy appear bigger? It's all kinds of wrong.

OutRun: 8-bit version
It's common practice to give the player's car more detail than the computer-controlled cars in racing games, as you'll see them for much longer and they're usually closer to the screen. But to make it physically bigger by half again?

Last time we checked, Ferrari Testarossas weren't taller than VW Beetles. Although seeing as this Ferrari-alike is an unlicensed likeness, it doesn't have to be like a real Ferrari at all. Still, at least this solves the problem of sportscars having little boot space:

Road Rash
Graphical issues like this were everywhere in the late 1980s and early 1990s as developers tried to scale sprites on hardware that couldn't really manage it. Trying to make a Game Boy run Road Rash was a very bad idea (although the 3D effect multi-scrolling sky was amazing). Need a 'for instance'?

Omigod! It's giant biker and his ant rider minion! This isn't a clever screenshot taken on a jump - the bike ahead really is on the same plane as that lamp post.

Things got a little better on Game Boy Color. But not much.


Above: Get on a motorbike and you'll be taller than a house

Let's go back to the present. How about some Killzone 2?

Related

Games:


Killzone 2 (PS3)

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MotorStorm: Pacific Rift (PS3)

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Far Cry 2 (Xbox 360)

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Platforms:

Xbox 360, PS3, Wii

35 Comments
Order Comments: Newest First | Oldest First
  • BertTheTurtle

    BertTheTurtle  - 2 years ago  - Report

    As much as I love BioShock, I couldn't help but notice that I was about eye-level with toilets.
  • FanofSaiyan

    FanofSaiyan  - 2 years, 2 months ago  - Report

    The mario mushroom size difference was slightly obvious, given a keen eye and sense of scale.
  • wraith509

    wraith509  - 2 years, 11 months ago  - Report

    the same thing in farcry 2 happens in cod:waw
    if you lay down and crawl up to a dead body real slow your gun is like an action figure weapon to their head
  • cladboy2

    cladboy2  - 2 years, 12 months ago  - Report

    in gears of war 1 and 2 theyre all very big
  • xXHaloKillerXx

    xXHaloKillerXx  - 2 years, 12 months ago  - Report

    What about Halo 3 and the Grunts.The Grunts are almost as big the marines.
  • Mr_PsychoCypher

    Mr_PsychoCypher  - 3 years ago  - Report

    Roughly the same goes for Halo in coop. Aim at eachother dead in the face and look at your buddys screen and see where you seem to aim.. Damn nice and fun topic none the less.
  • legionary125

    legionary125  - 3 years ago  - Report

    how about Rome: Total War? A tree is about the size of the Sears Tower. Epic fail.
  • lolerz

    lolerz  - 3 years ago  - Report

    ha that mario pictue is so loling
  • tyeatsairplane

    tyeatsairplane  - 3 years ago  - Report

    oh wait nvm you guys
    i remember what a stopcock is
    but the countdown thing, still hilarious
    lololol
    not really you guys jk
  • tyeatsairplane

    tyeatsairplane  - 3 years ago  - Report

    Just a question and all and it might be some UK thing idk but in the far cry 2 one, it says stop-cock.
    haha i may be wrong
    but yeah
    but lolzzzzz i said farcry 2 one
    aka
    2,1. im so funny.
    like i was counting down
    LMAO LMAO LMAO LMAO
  • Furyspittles

    Furyspittles  - 3 years ago  - Report

    Im suprised Civilization games didnt get in there. Has anyone ever noticed that your soldiers a bigger than towns?

    reCAPTCHA: They're ignorant
  • swizzler

    swizzler  - 3 years ago  - Report

    the door thing isn't new, look at counter strike, people are roughly 64 units standing up, and some doors in that game are 128 units! twice the size of the person, and no, they aren't those big showy doors, they're like... office doors.
  • AnonymouZ

    AnonymouZ  - 3 years ago  - Report

    everyone notices this kind of crap everywhere... but only gr makes it so fucking hilarious i just wake up the neighbors with my awesomely loud laughter and deep breaths that precludes its continuation. nice one justin.

    anonymouz approves!
  • MacGyver1138

    MacGyver1138  - 3 years ago  - Report

    A lot of FPS games seem to have this problem. I'm looking out of my character's eyes and staring someone square in the shoulder.

    The size scaling is also sometimes screwy in your ability to jump. The COD games stick clearly in my mind as games where you can jump vertically all of about 6 inches, getting stuck on curbs and the like.
  • RonnyLive19881

    RonnyLive19881  - 3 years ago  - Report

    Haha midgets are funny in a sad way.
  • MUSH-RUME

    MUSH-RUME  - 3 years ago  - Report

    Another example is Turok:Evolution (if any one has played it) cos u seem about 1 ft off the ground.
  • Montag

    Montag  - 3 years ago  - Report

    I've got a girlfriend so I don't have to shout first!!

    Seriously I thought that about Far Cry 2, it bugged me for ages
  • BodyDamage

    BodyDamage  - 3 years ago  - Report

    that KZ2 entry is very interesting.
  • SandroTheMaster

    SandroTheMaster  - 2 years, 8 months ago  - Report

    Strategy games usually can't have the luxury of depicting a correct scale. Specially true in Warcraft 3, Starcraft and even Sins of a Solar Empire, which actually gives a huge sense of scale, still have relatively midgets as planets and stars compared to the (albeit acknowledgedly enormous, but not that much) ships (lack of moons is also a bit of a downer).

    Civilization and the Total Wars series are even more representative, but I must agree that in-battle, Total War is a bit fucked up in scale. Gigantic trees aside, simple houses have doors the size of five men on top of each other...

    Come to think about it, Supreme Commander is the only Strategy games with a somewhat accurate scale, if not only because the units are already gigantic robots and tanks already to scale with the buildings and mountains.
  • camo510

    camo510  - 3 years ago  - Report

    that 60hertz guy wasnt being a fanboy.. he never mentioned any game.
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