BioWare has released a Dragon Age: Inquisition developer diary in which it discusses its approach to combat in the upcoming game.
Executive producer Mark Darrah says: “We’ve heard a lot of feedback, both positive and negative, on both of the previous games, and you have to look at both sides of that. People really like the responsiveness of Dragon Age II but they didn’t like a lot of other things like the encounter design, the lack of a more tactical gameplay aspect, which they thought they had in Dragon Age: Origins and lost.”
Creative director Mike Laidlaw adds: “I look at strategy and tactics as being a natural outgrowth of something that Dragon Age has delivered in spades and I think it can kind of be our unique thing. I think that gets people drawn in, that concept of the fully controlled party.”
In the third entry in the series, players assume the role of head of the Inquisition, a recently resurrected organisation charged with rooting out corruption and evil in the land of Thedas. Having ditched the multiple player races of Dragon Age: Origins for the sequel, the third game will reintroduce them. Powered by Frostbite 2, it’s set for release next year on PC, PS3, PS4, Xbox 360 and Xbox One.