BioWare shows Dragon Age: Inquisition combat

BioWare has released a Dragon Age: Inquisition developer diary in which it discusses its approach to combat in the upcoming game.

Executive producer Mark Darrah says: “We’ve heard a lot of feedback, both positive and negative, on both of the previous games, and you have to look at both sides of that. People really like the responsiveness of Dragon Age II but they didn’t like a lot of other things like the encounter design, the lack of a more tactical gameplay aspect, which they thought they had in Dragon Age: Origins and lost.”

Creative director Mike Laidlaw adds: “I look at strategy and tactics as being a natural outgrowth of something that Dragon Age has delivered in spades and I think it can kind of be our unique thing. I think that gets people drawn in, that concept of the fully controlled party.”

In the third entry in the series, players assume the role of head of the Inquisition, a recently resurrected organisation charged with rooting out corruption and evil in the land of Thedas. Having ditched the multiple player races of Dragon Age: Origins for the sequel, the third game will reintroduce them. Powered by Frostbite 2, it’s set for release next year on PC, PS3, PS4, Xbox 360 and Xbox One.


gamescom 2013

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  • spotter95 - August 26, 2013 3:15 p.m.

    The whole aspect of waiting to strike and dodging is cool and all it just seems like a glorified version of dark souls combat...i really hope it isn't too much like that though. When Bioware says the combat will be more "strategic" i feel they mean strategic in a manner of actual combat. I want strategic as what it was in origins. where to place your character (mages mostly) what attacks to use when, who to attack first, how to turn the tide of battle if things go to hell, THATS strategy. Idk, i'm worried about this new system.
  • manila2k1 - August 21, 2013 9:46 p.m.

    What drew me into the original Dragon Age (the PC version to be exact) was that the combat felt like an evolved version of the combat from Baldur's Gate. Top-down view, great emphasis on character placement and AOE spells, great risk versus reward due to friendly fire, etc. It was strategic in the truest sense of the word, rewarding not your hand-eye coordination but knowing what to do at the right time and in the right place. Dragon Age II basically threw that aside and played more like a souped up FFXII in combat. And the impression I get is that Inquisition is more like DA:2 than Origins in combat. I'm seriously worried.
  • GoldenEagle1476 - August 19, 2013 5:04 p.m.

    It actually doesn't look too bad. Then again, I don't think anything could be worse than Dragon Age II's combat.
  • g1rldraco7 - August 19, 2013 3:10 p.m.

    This is a very risky move, let's hope this doesn't kill Dragon Age.
  • Doctalen - August 19, 2013 8:57 a.m.

    I'm intrigued, I do hope that these effects or resistances or what ever they are called get pretty solidified in the game. If a lot or even every enemy has some that doesn't work well against them then thinking, even for a little will be required.
  • TokenGamesRadarFurry - August 19, 2013 6:30 a.m.

    Eh, just can't bring myself to get excited about Dragon Age after the last one. On a side note, have they said if yhe PC version is going to be Origin-only, or releasing on Steam as well?
  • Clovin64 - August 19, 2013 4:10 a.m.

    I'm actually getting fairly excited for this. Real-time combat is fine, as long as the gameplay demands more from me than just hitting the X button to win. I'll probably play on the harder difficulty settings if I can.
  • Shinn - August 19, 2013 3:36 a.m.

    Sad to see the button mash combat is returning. Although now it seems as though they're going for a dumbed down version of the Witcher 2. If they get the balance between the Witcher 2's style of combat and DA2's monotonously hitting the attack button kill an enemy right, the game might not suffer too much for it.

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