BioShock - first PS3 look

BioShock is a game about choices. Sure, it’s about how you’ll tackle those giant men in the metal diving suits (Big Daddies), but there’s more to it than that. It’s about dealing with problems however you like - with brains, brawn or a fistful of cash. It’s also about what you’ll do to become a more efficient murder-machine - whether you’ll sacrifice your looks, abandon your humanity or attack a seven-year-old to survive. It’s about doing what you like… but being aware that you’re going to have to live with the consequences - no matter what the decision.

We’ve already seen our first statue of Ryan - a 40-foot gold monstrosity with his corporate logo. There’s more to the man’s philosophy than meets the eye, but before we can get to Ryan we’ve got to deal with one of his deputies - Sander Cohen, the maniacal artist in charge of Rapture’s entertainment industry. Fort Frolic, his theatrical paradise, is the creation of Christian Martinez. “Nothing in BioShock is down to one person,” says Christian. “But when I came on board there was just a bit of quest structure in place I had to design and Ken said, ‘Make it feel like you’re walking around in the mind of a crazy person.’ And I went ‘OK, that’s what I think about at home!’ I showed the bunnies and mannequins to Ken and he was really positive.”