Best of E3 06: PlayStation 3

Metal Gear Solid 4: Guns of the Patriots

Publisher: Konami
Developer: Kojima Productions
Release Date: TBA 2007

Final Fantasy XIII

Publisher: Square Enix
Developer: Square Enix
Release Date:TBA

Yeah, we're going there. We just can't pick. Yes, the epic 15-minute trailer for Metal Gear Solid 4 was everything we could have hoped for: a view into a bleak and chaotic future where robots are kicking ass as Snake uses his cunning and high-tech equipment to outwit the enemy once again. The drama was heavy, with Snake and The Colonel trading philosophy; the very nature of war was called into question. That's not even to mention the return of Meryl and Raiden's redemption as the ultimate sword-slinging badass. And did somebody say Liquid Ocelot? We can't wait to find out more. Fifteen minutes was simply not enough.

But how can you deny the beauty of the Final Fantasy XIII trailer? By contrast, it clocked in at a mere minute-and-a-half, but it mapped out a fascinating new direction for the series. It stars a one-woman army - taking on a train-car full of soldiers. As she flipped and flew through the crowd, we were treated to an amazing display of not only the PS3's power or Square Enix's peerless artistry - we were shown the bold new future of a classic, with gameplay we never dreamed of and still don't quite understand. From the gorgeous world she finds herself in, to the moves she packs, to the reason she feels the need to take on a train-car full of Marines - we can't wait to find out more about this femme fatale and the game she stars in.

So, how can we possibly pick? They're both so different - and so damn exciting - that we can't. So we won't! We just know that after seeing these, saving up that $600 for a PS3 doesn't seem like such a silly idea after all...

Ready to take charge of Solid Snake? More onMetal Gear Solid 4: Guns of the Patriotshideshere. We've got more on FFXIII as well,here.

Mikel Reparaz
After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.