Minecraft starts you off with nothing; no weapons, no items, and no idea what you're doing. You can run, you can jump, and you can punch--that's it. But slowly, through trial-and-error and exploration, the game's many layers begin to show themselves. At first, you might punch a tree to get some wood, affix rock onto the top to make a pickaxe, and dig a hole into the mountain to protect yourself from the horrors of the night--but before long, everything changes. Within a few days, you'll be building glass tree houses in the middle of a lake of lava, or creating a to-scale replica of the USS Enterprise, floating in the air.
Minecraft, which has sold over five million copies since it released (which isn't bad, considering its shoe-string budget and tiny development team), stands as a remarkable achievement--not just for indie games, but for games in general. From its humble origins to its explosive rise to the top, the game is a well-rounded gaming experience, and gives players the ability to experiment, explore freely, and reshape their environment to an almost ludicrous level. It's charming, imaginative, and one of the most unique experiences of this generation.
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