Man, Bayonetta 2 is strange. During a recent demo, I'm dropped square in the middle of the game's fifth chapter. Couldn't tell you what the hell is going on in the story by this point, but I can tell you a few bizarre things happen within a few minutes of playing. First, I come across a seven-year-old with white dreadlocks and MC Hammer pants who refers to Bayonetta only as "love." Uh… Alright. Next, I hop into some flooded ruins to move toward my objective, at which point Bayonetta transforms into a giant water snake for quicker navigation. Unexpected, but not terribly surprising. Then I finally get to fight some bad guys.
Now, people use a lot of vague terms to describe Bayonetta's combat: over-the-top, stylish, fluid--all of them are appropriate to some degree. But my takeaway is that the fighting here, as it did in the original Bayonetta, just feels right. It's very fast-paced--by which I mean, Bayonetta not only attacks quickly, but you often kick/stab/crush angels and demons to death while standing atop a fast-moving object--a falling chunk of concrete, a speeding vehicle, etc.--in the environment. It can be a bit of a visual overload at times, but there's always something interesting to look at.
Even Bayonetta's dozens of combos all have their own, badass look, so if you're a button masher like I am you'll rarely watch her perform the same sets of attacks over and over again. It helps that you can easily swap between her various weapons--swords, a bow that shoots poisonous arrows, her fabulous shoe-guns, and more--mid-combo to change things up, and her fancy witch attacks, where she transforms her hair into giant fists, feet, and straight-up demon monsters, are both hilarious and satisfying to pull off. The end result: you always feel cool. Even when you can't figure out why the hell some little kid keeps referring to her as his love.
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