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Bayonetta 2 is an unlikely sequel: a Wii U exclusive to the typically one-off Platinum Games development slate. For a studio that prides itself on originality, that's about as far as designer Hideki Kamiya wants to take it.
"I don't really have a problem with making sequels. Above all, I want to make games that are fun. This is the most important thing for me," Kamiya said. "With the first title of a new franchise, there are so many good ideas, so many things you want to do. Unfortunately, you can't use all of them in the game. In the sequel, you can use cancelled ideas from the first game. I do have the feeling most of those ideas are used when you reach the third game though and that developers only make a third game because the fans want it. That's why I don't really see a Bayonetta 3 happening in the future. I am fortunate that I am able to create many games from scratch."
Bayonetta 2 is set to release in 2014.
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