Asura's Wrath demo GR GamePlay

Asura's Wrath doesn't hold back when it comes to insane, over-the-top cinematic action scenes with quick-time events. Yes we may be mashing buttons from time to time, but the visual spectacle that unfolds is certainly worth it. Come on, how often do you get a chance to beat up a god that tries to poke you with his giant finger? Check out part one of the demo as we play through the planet sized boss, Wyzen, and give our impressions on the intense, cinematic gameplay. 

In the second part of the Asura’s Wrath demo we see the more traditional action gameplay reminiscent of games like Bayonetta and Devil May Cry as we take on another Demigod dead set on destroying Asura while once again involving burning in earth’s atmosphere and super long, earth stabbing swords. 

The demo is out and can be downloaded via Xbox Live Arcade and the PlayStation Network. Have you punched a god? Let us know what your favorite moment was below. Get ready to kick ass on February 21.


Asura's Wrath


  • fanfundy - January 11, 2012 10 p.m.

    Just finished the demo myself. Pretty awesome.
  • Corsair89 - January 11, 2012 10:25 p.m.

    This is definitely my type of game. XD
  • IceBlueKirby - January 11, 2012 11:44 p.m.

    Damn, this game looks sick. Gonna have to try it out soon.
  • theguyinthecloset - January 12, 2012 12:38 a.m.

    I swear I heard asura's voice before, espacialy when he says "my dauther..." but cant put my finger on it. who's the voice actor?
  • theguyinthecloset - January 12, 2012 1:22 a.m.

    HA! it was War from Darksiders he reminded me of, I played that in september. He also did gaara from naruto and a buch of other great anime characters (that I only read the manga's though).
  • taokaka - January 12, 2012 2:08 a.m.

    I was a bit underwhelmed with the combat but the story and cinematics had me intrigued, I'll have to get the game at some point just to see what happens.
  • winner2 - January 12, 2012 3:52 a.m.

    All you can do is laugh and be excited for this kind of thing lol
  • thatMguy - January 12, 2012 6:41 a.m.

    question: is the camera controllable, or is it like God of War's, where you can't actually move it around yourself very much?
  • jars - January 12, 2012 6:49 a.m.

    hilariously massive. looks like it could be a lot of fun
  • fullmetallegend - January 12, 2012 7:21 a.m.

    I personally found this game to be absolutely awful. It's really like they were making an animated film, but wanted to sell it as a game instead, so they threw in a few button presses. In the rare moments when you're not doing quick-time events, you're button mashing to build up a quick-time event bar. Amusing to watch, but really shouldn't be a game.
  • BladedFalcon - January 12, 2012 2:09 p.m.

    To me, the thing is that if you made this a movie, for example, an entirely animated feature. it would be just as cinematic and over the top, but I wouldn't feel nearly as involved. Even if there is still a lot of cutscenes and button mashing, it still manages to make me feel like "I" am the bad-ass, that "I" am the one punching back the finger of a planet-sized God. And while these videos didn't make it look too difficult, I want to think there will definitely be challenge to be had in the full game. So if it's true, then I'll feel like i truly earned the right to feel like such a bad-ass. I don't contest that this feels like less than a fully controlled game. But well, I'm not really against the idea, if the execution is well made, if the gameplay that there is works well and is decently challenging, then it at least makes for a different experience. That' my own take-away from it, at least.
  • Moondoggie1157 - January 12, 2012 7:53 a.m.

    I loved the demo, really excited for the game. I usually get pissed about the constant QTEs but the over the top action definitely makes it worth while. Not only that, but the QTEs match the actions in the game very well. A whole game of button mashing events might get old, but I can definitely accept them in crazy-ass boss battles. Like I said before, Asura's Wrath is the DBZ game that never was, but I always wanted.
  • BladedFalcon - January 12, 2012 2:11 p.m.

    Like I mentioned, this looks pretty awesome, currently, the only thing that worries me is that i never got a true sense of "Challenge" from what I saw in the videos. I want to think that in the actual game, ad maybe with a ramped up difficulty, the game WILL make you work for those gratifying cutscenes of ass-kicking.
  • Squander - January 12, 2012 3:12 p.m.

    I liked: the cinematics, the impact of quicktimes, the insanely cool moves I disliked: the fighting (never really knew if I hit the enemy or the enemy me), the abysmal sound mixing (sound effects are way too loud - u can hardly hear any music in the background - especially the 2nd fight features a nice tune but u cant hear it!! also the voices are way too silent), the repetition, lack of polishness I kinda liked it but it was sometimes too much over-the-top, if all the fights are that epic from the very beginning there will be no climax afterwards
  • bobob101 - January 12, 2012 9:55 p.m.

    You might not know, but that song was Dvorak's New World Symphony.
  • Squander - January 13, 2012 3:26 a.m.

    indeed! thx mate!
  • gilgamesh310 - January 13, 2012 5:48 a.m.

    I played the demo. Im not sure what to make of it. The first part had some fairly epic stuff going down but didn't really give the playr much input besides a succession of QTE's. The second part just involved relentless button mashing for me.

Showing 1-18 of 18 comments

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000