When Ridley Scott revisited Alien to produce a director%26rsquo;s cut, many fans were surprised that, rather than chuck a load of extra footage in, he actually cut a lot out. The resulting re-edit was tighter and scarier, turning a great movie into an even better one. And so it is with Army of Two. When we played it back in November, we found ourselves looking at a mostly fun game that had some serious flaws.
It seems that EA shared our opinion, announcing that the game was to be delayed a few more months to allow the team to tweak it. As with the Alien remix, these improvements mainly involved ripping unfixable content out. So the Dance Dance Revolution-style tampon stuffing minigames? Gone. Vehicular combat? Mostly gone (more on that later). Boring single-player gameplay? Definitely a thing of the past. Welcome to Army of Two - The %26lsquo;Director%26rsquo;s Cut%26rsquo;.
Despite the tinkering, the core storyline has remained the same, as Salem (Skinny, money obsessed thrill-seeker) and Rios (Burly quarterback, conspiracy theory nut), rip their way through 18-years worth of political hotspots, high-fiving their way to the plot%26rsquo;s incredibly obvious (and slightly abrupt) conclusion like a pair of wrestling fixated teenagers. Designed as a co-op experience from the outset, you%26rsquo;ll always have a partner, with the second character controlled by a friend or AI.
Much of the work done on the game since November has gone into improving the partner AI, and it%26rsquo;s made a huge difference to the single-player campaign. Although you still issue the same orders as before (aggressive and passive flavors of Go, Stop and Re-group) your pantomime-tough pal responds much more effectively than before, and by combining commands it%26rsquo;s now possible to place him anywhere you want. Now you don%26rsquo;t have to worry about your partner, you can finally relax into the pair%26rsquo;s juvenile camaraderie - to the point where you actually look forward to running up and chest-thumping your heterosexual life-partner after particularly cool shoot-outs.