Everyone gets lucky in games. Whether it's a fluke knife throw in Modern Warfare 2 or a foul that goes unpunished in FIFA, there's almost always the chance that something 'lucky' will happen in a game.
But are some games actually based on luck? Are you ever truly in control of your destiny? Can anyone ever really be good at Peggle? After we fell out of love with one massive game in a big way, we decided it's time to take a look…
It may look like incredible bad luck the first time you see it, but watching the video back of how it happened, it's all perfectly logical. It just looks 'unlucky' because the player wasn't looking.
Sometimes, you can rely on luck to progress. Veteran mode in Call of Duty 4: Modern Warfare ended up being so ridiculously hard in places, the best tactic is often to just sprint towards your next checkpoint, ducking left and right occasionally in an ironic nod to the random walk and hope you make it there alive. Some GR editors swear by this. Yes, we're that good at games. It may take a few tries, but more often than not, you'll soon get lucky and make the unlikely run between the bullets to safety.
Of more concern are the multiplayer spawn points in most online FPS games that let someone reappear directly behind you, allowing them a clear shot when there's no way you could have known they were there. So while there's obvious tactical and twitch gaming skill to be seen throughout these games, there is undoubtedly a degree of chance (luck) too.
NBA is the best example of this as the end-to-end nature means both players get a decent smattering of scoring chances every game – more so than in FIFA or Madden. But there's no clear way to make sure your shot goes in.
Scientifically, of course, this is all down to multiple factors and complex algorithms, taking into account angle, timing, player skill attributes and whether or not the striker's second cousin was born on a Wednesday. There's even an argument for hitting the ball between animation stances where soccer's concerned, as some balls seem to flummox goalies in spectacular fashion.
But seeing as there's no way to take all of those things into consideration yourself (not on a conscious level anyway), this basically boils down to the luck of the draw. And quite often, that means the player who looked most likely to win will lose.
You can cry all you like about the number of shots on target you had, or ball possession, but as so many GamesRadar staffers have said to their defeated opponent during lunchtime games… stats mean nothing.
Not all block games are like Bejeweled 2's Blitz mode. Tetris is a game based on nothing but human skill (and, conversely, human error). When you screw up, you're left staring at your mistakes – nothing to do with the game. Sure, you were waiting for a 'long one' to fall and it never came, but you could have played around that if you'd only chosen to do so. It's probably not possible to 'get lucky' at Tetris.
Above: This never happens
But then you get games like Columns, where skilful play is possible but, on the lower difficulty settings at least, there is a degree of luck as you gain combos from new lines forming above as lower lines fall away. The same can be said for Puyo Puyo (or Dr Robotnik's Mean Bean Machine) but there's also plenty of scope for genuinely skilful play like this:
But all of that skill in the genre is completely negated by the brazen, luck-based gameplay of Bejeweled 2. They say a picture says a thousand words, so let's see if this can tell the story:
Yep, all those Facebook updates in the background are from long gaming sessions. You can literally play for days and not beat your top score, even though you can feel yourself getting better at the game.
Sometimes you'll play so quickly, the screen will flame up and the gems will start moving faster as your zen-like state powers you towards a massive score of… 50,000? Only 50,000? And when the best technique for winning is to 'play near the bottom' so that the gems can create combos above, you just know a game is borked.
Did I rate the game on iTunes? Yes. Did I give it one star? Yes. Is that childish? Bite me.
Above: There are far too many 'happy accidents' in this type of game
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