And Yet It Moves review

Spin us right round and round right

GamesRadar+ Verdict

Pros

  • +

    Tons of ideas per minute

  • +

    A surreal beauty to it all

  • +

    Replay value added with unlocked modes

Cons

  • -

    Trying to wrap your head around it causes brain pain

  • -

    Art style won't appeal to everyone

  • -

    A bit pricey at 1

  • -

    000 points

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We take it you’ve all seen Inception. Good, wasn’t it? Rather than get bogged down in debate over who was dreaming or what was being dreamed, cast your mind back to Joseph Gordon-Levitt’s amazing bit of hotel wall-running. As his world loses its center of gravity he finds walls becoming floor, becoming ceiling, becoming walls again. Audacious stuff. Good news, readers: And Yet It Moves is basically That Scene in Inception: The Videogame.

Developer Broken Rules milks great larks from the mechanic. Starting with obvious danger avoidance – rolling massive boulders away from your frail frame, for example – it’s not long before you’re shepherding bats around cave networks, reuniting a monkey with his precious banana and tilting a horned hamster into clearing up cave-ins. When it comes to ideas per minute, And Yet It Moves racks up Mario Galaxy numbers. And like Galaxy there’s a surreal beauty to it all. When objects begin rotating within the rotating screen, it almost feels like platforming in a kaleidoscope.

There are ideas here that could support their own game. Later puzzles involving a mirrored doppelganger – you move left, he moves right – ask you to change the landscape, bearing in mind how it will reflect upon two characters. This truly is the rub the tummy and pat the head of gaming. But like the best action puzzlers, And Yet It Moves marries the skill of thinking with the act of doing. Solving the conundrum satisfies the mind, while actually enacting it pleases the fingers. There’s no lame insta-death here– you die by your own hand.

What makes for a satisfyingly challenging four or five hours is bolstered by unlockable modes. This is that rare game where time trials make perfect sense. Cutting corners, if not whole chunks of levels, with a well timed twist is compelling stuff. Even better are Survival and Puzzle mode. The former limits you to one life, eliminating daredevil antics and forcing you to embrace careful, planned play. Puzzle mode limits the number of twists, turning each level into an exercise in precision. Any fool can tweak to victory; here every move counts. Wonderfully designed and lovingly executed, And Yet It Moves is the WiiWare game of our dreams. Or Leonardo DiCaprio’s. We’re confused.

Aug 30, 2010

More info

GenreAction
DescriptionThis creative platformer/puzzler is built around the idea of turning the world upside down. Originally for PC, it now makes its way over to WiiWare.
Platform"Wii","PC"
US censor rating"Everyone","Everyone"
UK censor rating"7+","7+"
Release date1 January 1970 (US), 1 January 1970 (UK)
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GamesRadar+ was first founded in 1999, and since then has been dedicated to delivering video game-related news, reviews, previews, features, and more. Since late 2014, the website has been the online home of Total Film, SFX, Edge, and PLAY magazines, with comics site Newsarama joining the fold in 2020. Our aim as the global GamesRadar Staff team is to take you closer to the games, movies, TV shows, and comics that you love. We want to upgrade your downtime, and help you make the most of your time, money, and skills. We always aim to entertain, inform, and inspire through our mix of content - which includes news, reviews, features, tips, buying guides, and videos.