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8 comments

  • fattoler - May 11, 2014 10:50 a.m.

    I freaking love Wolfenstein, great article. Cannot wait for the new game to come out.
  • brickman409 - May 11, 2014 1:20 a.m.

    To me it sounds like shareware was basically the same thing as a demo.
  • LordZarlon - May 10, 2014 2:53 p.m.

    Great article! I played Wolf 3D so much I can't even remember how many times I beat it. One of the most influential games ever!
  • Kenshiro3 - May 9, 2014 9:19 a.m.

    Wolfenstein didn't bring the One man Army to Videogames. There were PLENTY before it. Not the least of which is Contra.
  • TheOddGent - May 9, 2014 8:45 p.m.

    Incorrect! castle wolfenstein came out in 81. Contra came out in 87. Metal gear was also 87
  • ZanathKariashi - May 9, 2014 10:08 p.m.

    Considering the first Wolfenstein (the 1981 one) was an almost pure stealth game with EXTREMELY limited ammunition, there was really no 1-man army about it. It was one guy trying his damnedest to not die horribly and escape through stealth and guile, whiling saving his precious few bullets for last ditch emergencies.
  • Kenshiro3 - May 10, 2014 12:41 a.m.

    And YOU would be wrong. I am familiar with Castle Wolfenstein as well as Beyond Castle Wolfenstein. From the sounds of things I'm actually more familiar with them than you. The Player Character in those two games is not BJ Blazkowicz nor is he a One Man Army. Castle Wolfenstein is actually a stealth game and, as the first stealth game on home systems, considered the progenitor of the the genre. Ammo is extremely limited and you are force to avoid confrontation much less killing when at all possible. Also I didn't mention Contra because it was the first. I mentioned it because it is one of the most prominent examples of one man armies in video games. It had nothing to do with it being first. BTW: Metal Gear 1 & 2 were also stealth games with an emphasis on avoiding enemies rather than fighting them. Believe it or not the series was actually created as a deconstruction is of the One Man Army concept. Kojima created it SPECIFICALLY as the antithesis of army/action games (like Commando & Ikari Warriros) that had players waging a one man war against against entire armies, which were popular at the time.

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