• bandk - October 22, 2012 10:02 a.m.

    Don't forget the fact that social networking sites in general are going through the same issues, especially financially. You'd think people would have thought more about the whole bubble burst of the late 90s/early 00s in terms of making money via internet.
  • Fruitbat - October 19, 2012 4:09 p.m.

    What exactly is social about 'social' games? Getting a place on a faceless leaderboard? Annoying everyone on your Facebook feed begging for worthless virtual scraps? Mario Kart is social. Street Fighter is social. Bomberman, Timesplitters or Castle Crashers are social. Social games are solitary single player affairs for the most part, and the social tag is a load of meaningless focus-tested garbage, like the entire package usually. Let them die, and good riddance.
  • batfan13 - October 20, 2012 8:30 a.m.

    Couldn't agree more with you.
  • AuthorityFigure - October 19, 2012 1:47 a.m.

    The social gaming developers do not have long-term interests like Nintendo or Sony, and so they are aiming for quick money now while the market is hot. This strategy can be undermined as soon as the standard of casual games meets the standard of core games.
  • TheRandomFool - October 18, 2012 8:03 p.m.

    My sides were unprepared for the League of Legends comment about not using "aggravating, intrusive, and discouraging methods" Want to be the very best at a game supposedly about player skill? Better put in a few hundred bucks or at least that much in hours of poorly-balanced play. And before anyone asks; yes, I too once fell for the trap, but Gaben and Icefrog have shown me the light!
  • Fox_Mulder - October 18, 2012 2:07 p.m.

    This article warmed my heart just as previous articles which said social was on the rise burned my heart.
  • masterjoe123 - October 18, 2012 2 p.m.

    I realized social games were going to die when I found out the game "Cow Clicker" got popular. Seriously, it is a game about clicking a cow.
  • FemJesse - October 18, 2012 1:39 p.m.

    A dinosaur is its own reward.
  • FoxdenRacing - October 18, 2012 12:45 p.m.

    An excellent article chronicling the rise and fall of the second coming of 'click-and-wait' games. Personally, I'm not surprised. It will always be a niche, just like mobile will always be a niche. Someone will be chained to a web browser and unable to play a full-bodied PC game or get to a console. Someone will be stuck in a waiting room with nothing to do. There's the eternal question of attention spans and the porcelain throne. What we saw, and what I knew was coming from the beginning, is the general public getting exposed to what the rest of us went through in the late 1990s to early 2000s, with a little site known as Newgrounds. And it's playing out just like then. It was new, it was interesting, it boomed. Then came the flood of badly-imitated crap. Then interest waned, leaving only the diehards in its wake. Mark my words, mobile gaming [cell phones, not portables like the 3DS] are experiencing the same cycle. Eventually, phones will occupy the space where portables cannot tread. "Social" games will occupy the space where mobiles cannot tread. We're getting new ways to interactively entertain ourselves; there is no revolution, there will be no death of any existing format.
  • codzprc - October 18, 2012 1:15 p.m.

    I need more of you.

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