7 things we want from Dead Space 2

We love the original Dead Space. Like really love it. And with the first footage of the sequel slipping out at PAX East 2010 last week, we’ve been thinking about things we want from Dead Space 2. Obviously, 72% of the game should be made of those awesome hoverboot sections, but we also want more scares, new enemies and more varied locations.

An Isaac who isn't a mute

We’re not saying the Gordon Freeman/Half-life angle didn’t work in the first game. What we are saying, is the first game’s script was good enough that we’re confident the developer could pull off a compelling Isaac who also had a working larynx. In the original, our heroic space miner was a passive character, who we easily related to thanks to his dire situation. But for this sequel, we want a fully fleshed-out protagonist, filled with all the doubt, paranoia and fear that would come with being stuck in a spaceship full of things that want to eat your face.

Above: We're pretty sure Isaac would have loads of deep and meaningful stuff to say

Better enemies

Granted, most of the Necromorphs we encountered on the Ishimura were scary buggers, but none of them were that memorable. Oh sure, there was the Leviathan, that one that kept regenerating… eh, those ones with the explosive hands and…?  Lets be honest, most of the bog standard baddies weren’t that interesting. For the sequel, we want more distinct enemies who move in radically different ways and genuinely encourage us to use all the weapons in our arsenal.

Above: Now that's what we're talkin' about

A more cohesive plot

Y’know, one we can actually understand. While Dead Space’s script was solid and interesting, the whole religious subtext was mega confusing. So the Church of Unitology is evil? Wait, why is there so much fuss over that fat-ass magic rock? A simpler, less cluttered narrative with a more pronounced evil doer at the helm could be just what the undead doctor ordered. Resident Evil 3 nailed an absorbing narrative by being as simple and scary as all hell. A giant obsessed mutant wants to stick its fingers through your face, so you run away because you like your face finger free. Follow this template and the game might well be all the better for it.

Above: Why, indeed


  • allthegoodnameswheretaken - March 29, 2010 3:02 p.m.

    If they bring in co-op it'll become another Resi 5
  • xlyesterdaylx - March 29, 2010 3:35 p.m.

    Master Chief runs into isac in space. Best chicken coop ever.
  • jakery22 - March 29, 2010 3:51 p.m.

    Wow. All of those things would make Dead Space 2 epic. :L.
  • jakery22 - March 29, 2010 3:53 p.m.

    And third and fourth. ;P. Just wanted to point that out an piss everyone off. :P. ReCAPTCHA: Hoovers energy Maybe thats how they would power the hover boots.
  • Evernight - March 29, 2010 4:10 p.m.

    What Dead Space did well is take everything good about RE4 and made it better - sure they missed a few thing that could have made it epic - but overall they improved the already stellar RE4 formula. So logically I would like to see them do the same thing again, but this time taking the best parts of DS1, RE4, and RE5. I think Penny Arcade said it best:
  • SuperStingray - March 29, 2010 4:56 p.m.

    I don't know what's so confusing about the plot. Mining ship finds alien artifact. Mining ship takes alien artifact. Alien artifact releases parasites that turn dead people into zombies. Religious group believes this is the next step in human evolution and should be propagated. Ship breaks down. An engineer and his group comes to repair it. Alien artifact releases mind control waves trying to convince people to return it. One betrays the engineer by trying to sell it on the black market. Engineer tries to return it, but is unsuccessful and flies off. There, I just broke it down for you in detail in 9 steps. I agree about the rest. Except the co-op. One thing that Dead Space did wrong is isolation. Yes, you were alone almost the whole game, but that was strongly subverted by having your mates contact you every two minutes. In Dead Space 2, I want it to be just me versus zombies and maybe another crazy religious zealot. Besides, co-op just would likely end up being no more two people trying to play the same game. It would be worthless if they're not really going to be interacting with or assisting each other.
  • Embolado - March 29, 2010 4:58 p.m.

    I wanna drive on the moon recaptch: stroll repented
  • RonnyLive19881 - March 29, 2010 5:32 p.m.

    If they don't bring coop I'm not buying.
  • RonnyLive19881 - March 29, 2010 5:34 p.m.

    "So logically I would like to see them do the same thing again, but this time taking the best parts of DS1, RE4, and RE5." Unless you are talking about the coop, taking from RE4 is taking from RE5 Lol.
  • Conman93 - March 29, 2010 8:07 p.m.

    This will be great. Hopefully isacc will have a cool personality ( nathan drake-ish) and there will be as much scares as there is action, unlike resi 5. Whatever the case, this is a must buy for me!
  • nuno004 - March 29, 2010 11:09 p.m.

    i kinda feel left out here, i have no xbox 360 just a gay wii which so far is only good for tatsunoko vs. capcom. ;(
  • Styrophoamicus - March 30, 2010 12:40 a.m.

    I'd like antigravity where you can actually hover around and are propelled along by a stabilizer or something, instead of just doing 'superjumps' across the room. Also, I think a Horde/survival mode would be pretty cool
  • Styrophoamicus - March 30, 2010 12:41 a.m.

    @Conman93 and he'll probably be voice by Nolan North too!
  • WhiskeyBit - March 30, 2010 1:18 a.m.

    I think there should be a certain type of necromorph that is constructed of bad decisions and painfull memories that was committed by the protagonist earlier in his life. Whatever the heck that means... can't wait for this game!!
  • CH3BURASHKA - March 30, 2010 3:01 a.m.

    I wonder what kind of voice actor they will go for: the Nathan Drake (ironic, light-hearted) or the Vin Diesel (deep voice, serious as shit, slightly religious intonations). Or Batman, AKA "I will get this shit done."
  • CH3BURASHKA - March 30, 2010 3:15 a.m.

    Double post here! In response to the 'baddie variety' category, I wouldn't hold my breath too much. The recently-awesome Irrational Games podcast brought up baddie variety and how difficult non-bipedal characters were in terms of movement and momentum/believability. However, maybe Visceral is saying 'fuck it' and going all out on this one.
  • RebornKusabi - March 30, 2010 3:23 a.m.

    I may not know what a "chinwag" is, but if it's a euphemism for "sexing her face", then I would take Sheva up on that offer. /hormonal male tendencies lol On point, I loved Dead Space, and didn't find the story THAT hard to follow, but I honestly completely agreed with everything else! Great article!
  • TheWebSwinger - March 30, 2010 7:58 a.m.

    Man what is up with GR UK using the word "hella" lately? As a Nor Cal native, that kinda unsettles me... still though, I agree with everything on the list. Aside from maybe the Talking-Isaac bit. You just KNOW they'd hire Nolan North.
  • TheWebSwinger - March 30, 2010 7:59 a.m.

    DAMN! Styrophoamicus beat me to it.
  • Rhymenocerous - March 30, 2010 9:48 a.m.

    Also, I'd like to revisit areas whenever I like. I just don't dig the one-way tram thing in the first game. Bioshock 2 also made that mistake.

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