3D Ultra Mini Golf Adventures review

  • Some inspired hole design
  • Fun multiplayer setup
  • Great control options
  • Crappy physics
  • Generic visuals
  • Bad camera

3D Ultra is, as you’d expect, a mini golf game. So precise putting is what it’s all about. And as far as the nuts and bolts, the game does a good job. Particularly the fact that it gives you three different ways to control the action – an analog swing, a power bar setup in which you hold the button, then release when the meter hits a certain point, and the classic, three-click swing meter old-schoolers know and love. It’s weird, though, that two of the three require an extra step at the end of your swing to replicate how squarely your putter hits the ball, while the third does so automatically. Still, the controls are decent enough.

The courses aren’t bad, either. You won’t find your standard, low-rent mini golf fare here, where bouncing correctly off a couple of angled two-by-fours is enough to find the cup. No, here you’ll be dealing with exploding barrels that launch your dimpled plaything high into the air; scorpions that move the ball around randomly; and even low-gravity space golf among asteroids and planetoids.

3D Ultra Mini Golf Adventures also boasts a collection of power-ups that may or may not change the complexion of your current round. They really don’t add much to the action in single-player mode, but in multiplayer, where you can use the pickups to affect your opponents’ balls (the ones on the ground), it adds a whole new layer of strategy to the game.

It’s too bad the shoddy, simplistic physics ruin what could otherwise be a solid game of golf. Some of the bounces the ball takes are just bizarre, which makes them impossible to plan for. Especially if your ball gets snagged on some sort of invisible geometry. And the creative, outer-space holes? The physics just kills the fun on that course.

More Info

Release date: Apr 18 2007 - Xbox 360 (US)
Apr 18 2007 - Xbox 360 (UK)
Available Platforms: Xbox 360
ESRB Rating:


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