Why I Love: The brilliant clunkiness of Spelunker World

Spelunker World never stood a chance of standing out, and I'm willing to bet you had no idea it exists. That's just what happens when you're an obscure, free-to-play PS4 platformer being quietly released on the same day as Fallout 4 and Rise of the Tomb Raider. Compared to those titans of triple-A gaming, Spelunker World appears to be a cruel joke, largely on the player. It's comparatively ugly, incredibly punishing, and built on a foundation of purposely primitive design. And yet, I find myself plunging hours into Spelunker's dark, treacherous depths when I really ought to be using my free time exploring the Commonwealth or raiding tundra-encased tombs. Either I must hate myself, or Spelunker World has tapped into some deep-rooted sense of 'hardcore' tenacity that few games can evoke from me. I'm pretty sure it's the latter.

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This all adds up to an experience that often diverts your inner stream of consciousness into a cascade of increasingly creative profanities. Yet somehow, Spelunker World's presentation manages to soften the blow of every cheap death and personal failure, inviting you to laugh at the absurdity of it all instead of seethe from mounting frustration. Each of the myriad, deliberately laid-out levels is broken up into manageable chunks, full of discernible patterns and simple trial-and-error tests. Proceed with the right amount of caution, and you'll pre-emptively avoid the kinds of pitfalls that used to make a fool of you. The synth-filled soundtrack (which reminds me of Gunbound's catchy themes) seems like it'd get unbearably annoying really fast, but it's so chipper that I just find it charming. And the sparse, toy-like visuals have an appealing simplicity (along with officially sanctioned Lara Croft costumes, given that Spelunker World is also published by Square Enix).

Unlike other infamously difficult platformers like I Wanna Be The Guy or Syobon Action, which explicitly set out to kill you in ways you can't possibly see coming the first time, Spelunker World isn't out-and-out sadistic. It just sticks to the series' guns despite twenty years of improved game design, as though every game was still made to be as difficult and merciless as in the NES era. Playing Spelunker World is like a litmus test for your gaming tastes, gauging your patience, determination, and tolerance for purposely obtuse game design almost instantly. If you've got a PS4 and ten minutes to spare, I implore you to give it a try. It costs you nothing, and you might just learn a thing or two about yourself.

Lucas Sullivan

Lucas Sullivan is the former US Managing Editor of GamesRadar+. Lucas spent seven years working for GR, starting as an Associate Editor in 2012 before climbing the ranks. He left us in 2019 to pursue a career path on the other side of the fence, joining 2K Games as a Global Content Manager. Lucas doesn't get to write about games like Borderlands and Mafia anymore, but he does get to help make and market them.