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Well Destiny's original menus sure were fugly

GDC tends to be a bit techy, so no surprise there was a presentation on menus. BUT. Destiny menus, which makes it far more interesting.

Given that Destiny's UI (that's user interface if you're not a GDC type person) is a lovely smooth experience. It's interesting to see its evolution via a talk entitled “Tenacious Design and The Interface of Destiny,” by Bungie lead UI designer David Candland (as reported by Kotaku (opens in new tab)).

Destiny's swooshy cursor wasn't an overnight success, with Candland saying it took a lot of work to perfect elements like the feedback when you pass over a selectable element - the pointer slows veeery slightly, and the bit you've reached expands to add an element of response from the game.

These shots are apparently mainly mocks ups and concepts created during development so these weren't working prototypes, rather a valuable step along the way to what we eventually got.

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Leon Hurley
Leon Hurley

I'm currently GamesRadar's Senior Guides Co-ordinator, which means I've had a hand in producing or writing all of the guide and tips content on the site. I also write reviews, previews and features, and do video. Previously I worked for Kotaku, and the Official PlayStation Magazine and website. I'm a big fan of open world games, horror, and narrative adventures.