We need a PS Vita successor - why PlayStation’s past proves handhelds can be essential
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Everybody knows it’s not the size, but what you do with it, that counts. As such, I’ve always had a soft spot for Sony’s ambitious portables. Whether it’s killing a few hours (and aliens) in cars, or snuggling up in an armchair at home, there’s something magical about holding a universe within your hands.
Tilt-a-world platformer LocoRoco is so special, for example, that I recently spent several lunch breaks hunting a charger for my ten-year-old PSP after re-purchasing it from a second-hand bargain bin. Using those shoulder buttons to move the entire environment like an all-powerful god is a uniquely palpable, intimate experience that just isn't the same on a distant screen.
The same is true of PS Vita efforts Gravity Rush and Tearaway – they’re games to handle. Using the gyroscope for Kat’s gravity-defying combat feels second-nature on PS Vita – while it, er, functions on PS4. Poking up platforms (your digi-fingers appearing in-game) for Iota to hop on? Genius. Tickling the undercarriage of your PS4? Not gonna happen.
When devs celebrate this tactile tech, we’re treated to truly memorable games. Studios seeing handhelds as an afterthought, something to cram console-native mechanics into, produces sub-par efforts.
Sony boss Shuhei Yoshida has been open about his reluctance to create a PS Vita sequel, citing the success of mobile. But the way to make handheld gaming essential again is to take advantage of its singular qualities – to craft more of the unparalleled, the innovative, the must-play. No-one’s clamouring for Candy Crush copycats and compromised big-budget IPs. We need console-defining originals that could only be played on handheld.
And PS VR? If it wants to become essential, it should adopt a similar philosophy. Accepting the unique tech’s limitations while weaving unmissable experiences from its strengths will surely have those headsets selling fast. As for PS Vi-Two, I live in hope. Perhaps it could prompt a game that’ll have me pestering the robo-cashiers of Holo-CeX in ten years’ time.
This article originally appeared in Official PlayStation Magazine. For more great PlayStation coverage, you can subscribe here.
Weekly digests, tales from the communities you love, and more

Jen Simpkins is the former Editor of Edge magazine, and is a multi-award-winning creative writer. In her most recent industry role, Jen lent her immense talents to Media Molecule, serving as editorial manager and helping to hype up the indie devs using Dreams as a platform to create magical new experiences.


