The Chronicles of Riddick: Assault on Dark Athena

For a murderous escaped convict, Richard B. Riddick has an uncanny habit of being roped in to save the day. His big-screen debut was in Pitch Black, a sci-fi epic which dumped him on a planet infested with carnivorous aliens. In the sequel, The Chronicles of Riddick, he faced off with a marauding galactic empire, the evil-sounding (and doing) Necromongers. However, it was only when Activision decided to drop Assault on Dark Athena from its release list that the growling anti-hero looked like he’d met his match. Fortunately, for everyone who loves a good FPS, Atari was lurking in the darkness, ready to pick up the pieces.

The sense of brutal satisfaction from pummeling another inmate to death is down to a couple of things. Firstly there’s the sickening noise of your fist colliding with their skulls. But there’s also the brilliant look of shock on their faces and the visible scarring that your attacks leave behind. You only have to set about someone with a pair of Ulaks – a set of knuckle dusters fused with curved hunting knives – that you get a sense of just how violent this game is. Huge slices appear all over your opponents’ body, almost always ending with a spectacularly brutal finishing move. We almost lost count of the disemboweling and slashed throats.

Riddick might be built like a shaved wookiee, but direct combat is still not the best course of action. It’s far easier to crawl through the shadows than risk taking unnecessary damage. The game doesn’t have a stealth meter - instead, your vision is augmented with a fisheye-style viewpoint whenever you’re out of sight. It’s uncannily similar to the effect used in the movies whenever Riddick takes his goggles off.

If an enemy doesn’t know you’re around, there’s an almost irresistible irritation to sneak up behind them and snap their necks. The right hand attack button inflicts an instant fatality, which varies depending on which weapon you’re wielding. If you don’t have a weapon, Riddick will often just grab the enemy’s gun and put a bullet through his head while he’s still holding on to it. Of course, you can’t afford to let anyone find the body. Dragging the corpse back into the shadows is as essential to your survival as it is morbidly satisfying.

Ian Dean

Imagine FX and Creative Bloq editor Ian Dean is an expert on all things digital arts. Formerly the editor of Official PlayStation Magazine, PLAY Magazine, 3D World, XMB, X360, and PlayStation World, he’s no stranger to gaming, either. He’ll happily debate you for hours over the virtues of Days Gone, then settle the argument on the pitch over a game of PES (pausing frequently while he cooks a roast dinner in the background). Just don’t call it eFootball, or it might bring tears to his eyes for the ISS glory days on PS1.