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Nintendo Switch 2 Welcome Tour is a baffling, fascinating toy that still makes no sense to me
By Rollin Bishop published
Preview Hands-on | I played Nintendo Switch 2 Welcome Tour maybe more than any other Nintendo Switch 2 game and yet…

Nintendo Switch 2 hands-on: Four hours with the console has me convinced this is the refresh Nintendo needs
By Sam Loveridge last updated
Hands-on Preview | After four hours with the Switch 2 and its new games, this feels like a true evolution

Mario Kart World gets my gold medal thanks to the thrilling 24-player Knockout Tour, and I can't wait for another lap
By Rollin Bishop last updated
Preview Hands-on | Mario Kart World might truly be the system seller Nintendo Switch 2 needs

My first Den of Wolves heist, from Payday's creators, has me dropping plasma shields and brain-diving with teammates to steal minds: "We've been refining this formula for over 20 years now"
By Tom Regan published
Hands-on Hands-on | Den of Wolves takes the co-op heister into the near future but "we're trying to anchor our sci-fi in reality"

I didn't expect to say it, but Doom: The Dark Ages adding a shield and a parry somehow makes it feel more Doom than ever
By Oscar Taylor-Kent published
Hands-on Hands-on | Three hours with Doom: The Dark Ages is enough to convince me these less-than-obvious additions to the series are incredibly creative, and simply superb fun

Revenge of the Savage Planet is a refreshingly colorful and light-hearted co-op throwback to the carefree action platformers of the noughties
By Tom Regan published
Hands-on "It was really validating for us when we saw those games": Revenge of the Savage Planet promises to be our next co-op favorite after Split Fiction

"For mechas, this will be a breakthrough": Mecha Break impresses across its chaotic 6v6 action and revamped Mashmak extraction mode
By Eric Van Allen published
Hands-on Real steel – Mecha Break feels tailor-made for the mecha sickos

Split Fiction ups the ante on It Takes Two's wacky co-op action, while showing why human creativity still matters
By Alessandro Fillari published
Hands-on Game director Josef Fares explains why Split Fiction is about human stories, and wonders why other developers aren't making more co-op games

Yakuza and living, breathing mascots collide in this adventure that has you battling a "normal sized door", faulty cash registers, and a playful dog
By Oscar Taylor-Kent published
Hands-on Promise Mascot Agency is the Paradise Killer dev's latest, and another cult classic in the making: a yakuza love letter that might be one of the strangest games I've ever played
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