Bioware
The latest Bioware articles from GamesRadar+
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NewsRPG legend Josh Sawyer says the reason classics like Baldur's Gate disappeared in the '00s was "because retailers told us no one wanted to buy them"By Dustin Bailey Published 8 Comments -
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News"This is going to be horrible": BioWare's classic D&D RPG Baldur's Gate 2 looked like a "hacked-up monstrosity that was still full of bugs" as the devs crunched to get it finished in time for launchBy Dustin Bailey Published -
News"EA has a huge repository of dormant IPs that are just sitting there" after $55 billion buyout, says former Dragon Age and Anthem producer, so it could make better "financial sense" to sell studios instead of shutting them downBy Catherine Lewis Published -
NewsFormer Dragon Age director says it's "hard to imagine" BioWare pivoting from "very progressive messaging to having the reverse" following EA's $55 billion buyout, and public perception not being "apocalyptically bad" if it didBy Catherine Lewis Published -
NewsEx-BioWare veteran says EA's $55 billion buyout is "likely going to mean layoffs and studio closures and a dramatic reduction in people" thanks to that looming $20 billion of debtBy Catherine Lewis Published -
NewsEA goes $20 billion in debt as part of its $55 billion buyout, and the BioWare fans who've already waited 8 years for Mass Effect 5 are terrified of how the company might cut costsBy Dustin Bailey Published 58 Comments -
newsBioWare realized late in Anthem's development that "this game was coming in on fire" after EA told the devs "we were targeting a game in the 70s" on MetacriticBy Jordan Gerblick Published 15 Comments -
newsFormer BioWare exec says Anthem's storytelling failed because it was "treating everyone as if they were the same protagonist," but Borderland succeeds because "the storytelling spreads" across all players when they split upBy Jordan Gerblick Published 29 Comments -
News"Bankrupt EA" was on the list of fears at BioWare as it weighed up Mass Effect servers, says former exec: "There's a point at which you are optimizing for an unlikely or virtually unfathomable situation”By Ashley Bardhan Published 9 Comments -
newsFormer BioWare producer says a lot of Anthem's problems "come from a misunderstanding about multiplayer games," which the Mass Effect leadership team weren't equipped to deal withBy Issy van der Velde Published 11 Comments -
NewsBioWare veteran says "flying is Anthem's best feature" but also its "worst feature" because it broke the game, and reckons Monster Hunter is a great example of how to add "really crazy things" without the broken partBy Dustin Bailey Published 7 Comments -
NewsAs Anthem faces shutdown amid Stop Killing Games movement, producer says maybe we want to "sacrifice some things in order to get it so that games don't just vanish one day"By Catherine Lewis Published -
NewsDragon Age: Origins was "intended as a standalone game" rather than the first in a series of RPGs, former dev says, meaning BioWare left "a lot of threads" it wasn't expecting to "come back to"By Catherine Lewis Published -
NewsMass Effect 5 devs should use Dragon Age: The Veilguard as a "scapegoat" so they can "get what they need" from EA, says former BioWare execBy Jordan Gerblick Published 7 Comments -
NewsClair Obscur: Expedition 33 is "a strong signal" that players don't just want live-service games, BioWare veteran says, but GTA 6's success will be a real indicator of the industryBy Catherine Lewis Published 17 Comments -
NewsEnraged Dragon Age fans are punishing EA for rejecting BioWare's remaster pitch by covering pixel art map Wplace in adorable threatsBy Ashley Bardhan Published -
newsMass Effect veteran says open-world bot flop Anthem gained momentum within EA because the pitch was "what if BioWare game but it could do FIFA numbers?"By Jordan Gerblick Published 5 Comments -
news"It isn't Destiny. It isn't Borderlands. It isn't Mass Effect": Ex BioWare lead says Anthem's vision for "the future of storytelling" struggled to come together because it had "no one really clearly saying what it is"By Jordan Gerblick Published 13 Comments -
News43-year CRPG veteran behind Fallout and Wasteland knew Baldur's Gate "could be huge" decades before Larian's RPG threequel: "You're sitting on something that's going to at least do $50 million"By Anna Koselke Published -
NewsClair Obscur: Expedition 33's outsourcing allowed the RPG's in-house team to stay "very focused on building that core," speculates former Dragon Age dev: "Everyone was able to synergize together"By Catherine Lewis Published
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