Bioware
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Commander Shephard actor would love to return in Mass Effect 5 to play "anyone," not just FemShep – but BioWare hasn't picked up the phone
By Kaan Serin published
News Jennifer Hale would love to come back, and so would we

EA hits like Battlefield 4 and The Sims 4 were given time to bounce back from rough launches because they were "too big to fail," whereas with BioWare's Anthem, it wasn't "a given that it was going to be that big"
By Jordan Gerblick published
News "Your choices are either to fix Battlefield 4 or shut the studio down, and through much of its recent history, EA has been very reluctant to shut down studios"

Anthem lead says it deserved bad reviews, and Mass Effect and Dragon Age had better stories in part because you weren't playing with three "randos" who made everything "worse"
By Anna Koselke published
News "The game doesn't really understand how to effectively tell a story"

RPG legend Josh Sawyer says the reason classics like Baldur's Gate disappeared in the '00s was "because retailers told us no one wanted to buy them"
By Dustin Bailey published
News "We asked if we could see the research and they basically told us to trust them"

"This is going to be horrible": BioWare's classic D&D RPG Baldur's Gate 2 looked like a "hacked-up monstrosity that was still full of bugs" as the devs crunched to get it finished in time for launch
By Dustin Bailey published
News "The crunch at the time was brutal"

25 Best sci-fi games to travel into the future with
By Malindy Hetfeld last updated
Best From aliens to time travel, the best sci-fi games will have you experiencing whole new worlds from the comfort of home

"EA has a huge repository of dormant IPs that are just sitting there" after $55 billion buyout, says former Dragon Age and Anthem producer, so it could make better "financial sense" to sell studios instead of shutting them down
By Catherine Lewis published
News Selling IPs could help deal with that impending $20 billion of debt

Former Dragon Age director says it's "hard to imagine" BioWare pivoting from "very progressive messaging to having the reverse" following EA's $55 billion buyout, and public perception not being "apocalyptically bad" if it did
By Catherine Lewis published
News He also questions if The Sims would fit into the "messaging desires of the three groups that are involved in the acquisition"

Ex-BioWare veteran says EA's $55 billion buyout is "likely going to mean layoffs and studio closures and a dramatic reduction in people" thanks to that looming $20 billion of debt
By Catherine Lewis published
News "There is hope to be had here, but it's going to definitely be painful before that hope is going to come to fruition"
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