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MotoGP '07 review

It's great when you're straight...


  • Presents a meaty challenge
  • Lots of ways to tweak the game
  • Substantial career mode


  • Steep learning curve
  • Trying to find others online
  • AI race-line doesn't vary

Nov 27, 2007

Here's how a race pans out in MotoGP '07: start at the back of the grid, overtake the entire field by the first bend, plough off the track, flip into the air like a rag doll, get back on the bike and repeat until the end of the race.

That's a simplified summary, but it's fair to say there's a steep learning curve. Despite a few brief training modules, the only real way to master staying on the track is to put in hours of practice. Whether you'll do this will depend on how patient you are, and whether you have a decent analogue joypad: playing this with a keyboard is akin to trying to plait snot.

More Info

DescriptionDespite having the same pitfalls as pretty much every two-wheeled racing game ever made, there is a decent game trying to get out here.
Franchise nameMotoGP
UK franchise nameMotoGP
PlatformPC, PS2, Xbox 360
US censor ratingEveryone
UK censor rating3+
Release date23 October 2007 (US), 28 September 2007 (UK)