Skip to main content
GamesRadar+ GamesRadar+ GamesRadar+ The Games, Movies, TV & Comics You Love
Sign in
  • View Profile
  • Sign out
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
  • Games
  • TV
  • Movies
  • Hardware
  • Video
  • News
  • Reviews
  • Guides
  • Deals
  • More
    • PS5
    • Xbox Series X
    • Nintendo Switch
    • Nintendo Switch 2
    • PC
    • Platforms
    • Tabletop Gaming
    • Comics
    • Toys & Collectibles
    • SFX
    • Newsarama
    • Retro Gamer
    • Newsletters
    • About us
    • Features
Total Film
Gaming Magazines
Gaming Magazines
Why subscribe?
  • Subscribe from just £3
  • Takes you closer to the games, movies and TV you love
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$12
View
Trending
  • Summer Game Fest
  • New games for 2025
  • Upcoming Switch 2 games
  • Switch 2 stock

Recommended reading

Fable 4 screenshot of the protagonist fighting small goblin-like creatures known as hobbes with a big hammer
RPGs Fable 4: Everything we know so far about the new Fable game
RESIZED fable 4 screenshots
RPGs Peter Molyneux's new game shares more than just the Albion name with Xbox's RPG - playtesters apparently said "Oh my god, I'm playing Fable"
Final Fantasy 16 screenshot of protagonist Clive Rosfield standing in front of flames. He has dark hair and a tattoo on his left cheek.
Final Fantasy After conquering Clair Obscur and Persona 3 Reload, I'm continuing my JRPG discovery journey with Final Fantasy 16 on Xbox – and I'm very impressed
Borderlands 4 screenshot showing a player on a Digirunner
FPS Games After 4 hours with Borderlands 4 I'm not yet sold on its biggest changes, but Gearbox says "it would be strange" if Borderlands wasn't "constantly growing and adapting"
Tron Catalyst screenshot
Action Games Tron: Catalyst feels like Deathloop and Hades had a baby in the Matrix and I'm hooked on it after just three hours
Resident Evil Requiem screenshot showing Grace Ashcroft walking down a dark hallway with a lighter in hand. The GR+ Summer Preview 2025 banner frames the image
Horror Games In just 30 minutes, Resident Evil Requiem scared me more than anything in the series' 29-year history
Aran holds a huge sword aloft, mouth open in a battle cry in the promotional key art for Blades of Fire used as the header on storefronts
Action RPGs After 3 hours, I'm impressed by how Blades of Fire smelts Dark Souls and Monster Hunter together to forge high-impact action into twisted new shapes
  1. Games
  2. RPG

Fable: The Journey - 6 reasons were excited for the Kinect controls (and 3 reasons were still worried)

Features
By Charlie Barratt published 5 March 2012

Following a fresh look at the game, we’re warming up to Fable’s motion-sensing evolution… but not without some reservations

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

When the next Fable game was announced as a Kinect-only title, we were as suspicious (and frankly, disappointed) as you. Although the series has never been the deepest or most complex of RPGs, we couldnt imagine navigating through an RPG with motion controls at all.

But our latest look at Fable: The Journey, which included significant hands on time, has us cautiously optimistic again. Heres why we could see the move to Kinect working for Fable after all, as well as a few reasons it still might not.

Page 1 of 10
Page 1 of 10
THE GOOD: Fables developers didnt trust Kinect at first, either

THE GOOD: Fables developers didnt trust Kinect at first, either

Peter Molyneux, famed designer of the Fable franchise, started our recent demo by assuring us that he and his team had the same concerns about Kinect as we did. They worried about adding imprecise controls to the series, and about players growing exhausted by moving around so much for a full-length game. They chose to make Fable: The Journey a Kinect game only once theyd made certain the concerns wouldnt translate into actual gameplay problems.

Page 2 of 10
Page 2 of 10
The motion controls are subtler than you expect

The motion controls are subtler than you expect

Much of Fable: The Journey takes place behind the backside of a horse your hero traverses the fantasy kingdom of Albion on a drawn carriage, with you taking control of the imaginary reins in real life. And just like real life, you wont need to flail your arms around continuously to get anywhere. If thats how it worked, why would anyone have ever used this method of transportation to begin with? Just lean back, relax and guide the carriages direction with small, easy movements of the hands (or spur the horse on with your voice, which it will learn to recognize). Its almost easier than pushing buttons.

Page 3 of 10
Page 3 of 10
Interacting with the horse really is rather special

Interacting with the horse really is rather special

Molyneux hyped the dog in Fable II so much that it became an industry joke. To some degree, though, he was right we really did grow to care for the furry little guy. And that was before we were the controller! In Fable: The Journey, you can pet and pat your horse exactly as you would an actual horse. And try not to bond with the virtual animal when youre pulling an arrow out of its side, then healing the wound with a wave of your hands.

Page 4 of 10
Page 4 of 10
The magic is manic fun but fun

The magic is manic fun but fun

When you leave your horse, itll usually be to engage in combat with surrounding enemies. Magic is the primary weapon in Fable: The Journey, at least in whats been shown of the game so far, and its fun. You can shoot fire and lightning at individual baddies, or at a whole group. You can shoot a spell out of each hand simultaneously. And, most entertainingly, you can use a tentacle-like spell to fling monsters into the air, then shoot them or grab them and throw them into a nearby pillar. Does this fun last longer than a few minutes? Hard to say at this point. But it has at least the potential for diversity, if enough different spells are introduced.

Page 5 of 10
Page 5 of 10
The puzzles prove precision

The puzzles prove precision

After the fight, we solved a simple puzzle to unlock a large stone door. Whats exciting about that? Well, the puzzle required that we rotate concentric circles until a series of orbs were lined up in a perfectly straight line. We did so in about ten seconds, which is a positive sign that the Kinect controls can be precise as necessary, when necessary.

Editors note: The image above is from Fable III, as the puzzle we describe from Fable: The Journey is not shown in any screens or videos available so far.

Page 6 of 10
Page 6 of 10
This is still a true RPG

This is still a true RPG

We cant speak to this one from personal experience, as weve experienced limited sections of the game so far. Molyneux promises, however, that Fable: The Journey is not a casual, dumbed-down version of his franchise. Theres exploration, theres leveling, there are collectibles. To the same extent as previous Fables? That remains to be seen.

Now for the lingering worries

Page 7 of 10
Page 7 of 10
THE BAD: Lean forward to move forward?

THE BAD: Lean forward to move forward?

During our demo, Molyneux said that Fable: The Journey doesnt have to explain movement controls to the player because theyre so natural and instinctual. With one minor (edit: major) exception. To move around the world outside of your horse and carriage, you must lean forward to walk forward, lean back to slow down or stop and lean left or right to turn. Thats kind of the opposite of natural, wouldnt you agree?

Page 8 of 10
Page 8 of 10
Auto-targeting

Auto-targeting

Despite the apparent preciseness of the Kinect controls, Molyneux confirmed for us that Fable: The Journey does assist you in targeting enemies with your magic. He elaborated that the more magic you use and presumably, the better you learn the movements the less the game will take pity on and help you, but for critics of auto-targeting, that will be small consolation.

Page 9 of 10
Page 9 of 10
On rails? No. Sort of on rails? Maybe

On rails? No. Sort of on rails? Maybe

We know for a fact that Fable: The Journey is not a completely on-rails game. You can choose your path across Albion, and choose where to get off your carriage to interact with the world. What we dont know is if those sections are on-rails or not. After dispatching a group of enemies in the combat section of our demo, we were automatically placed in front of a treasure chest and asked to open it by mimicking the real motions of opening a box. Thats neat, but we didnt walk up to the chest of our own volition like we would in Skyrim or even an older Fable game. Weve heard a lot about true freedom in Fable: The Journey, but we have yet to witness it.

Are you excited or worried about Fable: The Journey? Do you consider this an authentic entry in the series, or a mutant Kinect spinoff? Let us know in the comments below.

Page 10 of 10
Page 10 of 10
TOPICS
Microsoft
CATEGORIES
Xbox Platforms
PRODUCTS
Fable: The Journey Fable
Charlie Barratt
Charlie Barratt
I enjoy sunshine, the company of kittens and turning frowns upside down. I am also a fan of sarcasm. Let's be friends!
See more Xbox Features
Read more
Fable 4 screenshot of the protagonist fighting small goblin-like creatures known as hobbes with a big hammer
Fable 4: Everything we know so far about the new Fable game
RESIZED fable 4 screenshots
Peter Molyneux's new game shares more than just the Albion name with Xbox's RPG - playtesters apparently said "Oh my god, I'm playing Fable"
Final Fantasy 16 screenshot of protagonist Clive Rosfield standing in front of flames. He has dark hair and a tattoo on his left cheek.
After conquering Clair Obscur and Persona 3 Reload, I'm continuing my JRPG discovery journey with Final Fantasy 16 on Xbox – and I'm very impressed
Borderlands 4 screenshot showing a player on a Digirunner
After 4 hours with Borderlands 4 I'm not yet sold on its biggest changes, but Gearbox says "it would be strange" if Borderlands wasn't "constantly growing and adapting"
Tron Catalyst screenshot
Tron: Catalyst feels like Deathloop and Hades had a baby in the Matrix and I'm hooked on it after just three hours
Resident Evil Requiem screenshot showing Grace Ashcroft walking down a dark hallway with a lighter in hand. The GR+ Summer Preview 2025 banner frames the image
In just 30 minutes, Resident Evil Requiem scared me more than anything in the series' 29-year history
Latest in RPG
Fallout
After revealing he was ordered to destroy his copy of Fallout's source code, OG lead Tim Cain says we're losing game history because companies "take authority but not responsibility" for preservation
A zoomed-in screenshot from Deltarune Chapter 3, showing Susie, Kris, and Ralsei participating in the cooking show.
Deltarune Chapter 3 was originally supposed to be even longer, as the devs "made most of" a third TV Time gameshow round before it was cut
The Witcher 4 tech demo trailer screenshot of Ciri chatting in a market
The Witcher 4 narrative lead says CD Projekt Red "can't break" the stuff that people want from a Witcher game: "We have to do that"
A Short Hike
"I might never finish this game, so I'm releasing the demo": After 9 years, A Short Hike dev soft-cancels Paper Mario-inspired RPG but lets players try a build
The Witcher 3
Cyberpunk 2 director says "mature games" used to mainly be about killing and sex, but The Witcher 3 was part of a "broader process" to change that as devs grew older
Dave the Diver Godzilla screenshot
Dave the Diver celebrates 2nd birthday by sharing messages from Baldur's Gate 3 actor Neil Newbon and the Subnautica studio CEO, bringing back Godzilla DLC, and dang, delaying its next DLC
Latest in Features
Sean Gunn as Maxwell Lord in Peacemaker season 2 trailer
Maxwell Lord - The comic history of the villain who mind-controlled Superman and almost destroyed the Justice League
Hades 2 announcement trailer
70 hours later and with a full launch imminent, I already miss Hades 2 being in Early Access
Toothless, Miles Morales' Mask, Battle Droid with STAP, and Nike Dunk sets divided from each other by white lines, with a 'GamesRadar+ New Lego' badge in the middle
New Lego sets for July 2025, including the perfect gift I think fans will go nuts for
Jan sadly presses a hand on a screen that says 'deceased' in The Alters
The Alters has changed the way I play games for the better, and after 18 years I can finally finish Mass Effect
Sam balances across a ladder high up in the mountains in Death Stranding 2
Death Stranding 2 is my favorite online game this year, even though you never directly see any other players
Lee Jung-jae as Gi-hun in Squid Game season 3
The Squid Game season 3 finale is a crushing but ultimately hopeful conclusion – and I wouldn't have it any other way
  1. Sam fires at the ghost mech squid boss in Death Stranding 2: On the Beach
    1
    Death Stranding 2: On the Beach review: "This tarpunk delivery epic is more Metal Gear Solid than ever, for better and worse"
  2. 2
    Rematch review: "As with Rocket League, the just-one-more-game pull is magnetic"
  3. 3
    Tron: Catalyst review: "Disc slinging is a thrill in this gorgeous rendition of the series, but I'm let down by a time-loop story that falls flat"
  4. 4
    FBC: Firebreak review: "A disappointingly bland multiplayer FPS that's missing far too much of what made Control special"
  5. 5
    Dune: Awakening review: "Both extremely compelling and extraordinarily boring, sometimes at the same time – yet still a true Dune love letter"
  1. A T-rex in Jurassic World Rebirth
    1
    Jurassic World Rebirth Review: "An unscary sequel that needed a little more time in amber"
  2. 2
    M3GAN 2.0 review: "A bold sequel with a slightly underwhelming conclusion"
  3. 3
    28 Years Later Review: "Enough terror, splatter and suspense to satisfy”
  4. 4
    Predator: Killer of Killers review: "Great characters, thrilling action, and gorgeous Arcane-esque animation"
  5. 5
    From the World of John Wick: Ballerina review: "Brilliant action, even if the plot gives you a sense of déjà vu"
  1. Lee Jung-jae as Gi-hun in Squid Game season 3
    1
    Squid Game season 3 review: "A staggeringly excellent final season wraps up one of the greatest Netflix shows ever"
  2. 2
    Ironheart review: "A relic of Marvel's content-at-all-costs era"
  3. 3
    Star Trek: Strange New Worlds season 3 review: "The show's most assured run of episodes to date"
  4. 4
    Doctor Who season 2, episode 8 spoiler review: 'The Reality War' is "a mix of the good, the bad, and the truly baffling"
  5. 5
    Doctor Who season 2, episode 7 spoiler review: 'Wish World' is "an exciting and ambitious" start to the season finale, with hints of WandaVision

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...