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Cannon Brawl mixes artillery gameplay with an RTS

Features
By Lorenzo Veloria published 30 May 2013

Bombs away

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Take the precision of the artillery gameplay in the Worms series, drop in some real-time strategy elements like base and tower building, and you get Cannon Brawl. We played the indie game's multiplayer mode, which pitted two players against each other in a 2D bombardment battle. With multiple hero classes, tower unit choices, and destructible environments, we had a blast trying each one out in the incredibly strategic, cartoony battles.

Players control a flying airship that acts as a cursor/pointer of sorts for building and managing your structures. Before you start a match you can choose between a variety of offensive and defensive towers you'll place on the map. These range from a standard cannon tower and a devastating laser emplacement to a shield-producing satellite dish that creates a projectile blocking shield. As you earn more cash from your gold mines, you can upgrade each of your towers a total of three times, which enhances the towers' abilities significantly. The goal is to beat through your opponent's defenses and destroy their home base before they destroy you.

Check out the following slides for additional images and more information.

Page 1 of 5
Page 1 of 5
Cannon Brawl will offer a full single-player campaign

Cannon Brawl will offer a full single-player campaign

Page 2 of 5
Page 2 of 5
You'll even battle against massive battleships

You'll even battle against massive battleships

Page 3 of 5
Page 3 of 5
Moving your airship over damaged buildings will automatically repair them

Moving your airship over damaged buildings will automatically repair them

Page 4 of 5
Page 4 of 5
Lasers can be completely reflected by shields, but you can also use your enemy's defenses against them

Lasers can be completely reflected by shields, but you can also use your enemy's defenses against them

Page 5 of 5
Page 5 of 5
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Lorenzo Veloria
Lorenzo Veloria
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Many years ago, Lorenzo Veloria was a Senior Editor here at GamesRadar+ helping to shape content strategy. Since then, Lorenzo has shifted his attention to Future Plc's broader video game portfolio, working as a Senior Brand Marketing Manager to oversee the development of advertising pitches and marketing strategies for the department. He might not have all that much time to write about games anymore, but he's still focused on making sure the latest and greatest end up in front of your eyes one way or another.

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