Blazing Angels: Squadrons of WWII review

The PS3 offers new ways to shred airborne Nazis, but stalls on lingering issues


  • PS3-exclusive content
  • Planes that sound and feel unique
  • Intense
  • demanding battles


  • Lame dialogue
  • Not-quite-perfect Sixaxis controls
  • Trying to fill an online game

Flight sims ain't what they used to be. Instead of dry training runs with manuals thicker than phone books, arcade action has taken a foothold and made even the most serious console flying game easy to pick up and play. Case in point: Blazing Angels: Squadrons of WWII, which hit the Xbox 360 earlier this year and now comes to the PS3 with a few new planes, an extra multiplayer mode and tacked-on Sixaxis control.

With Warhawk not making the cut for the PS3's launch window, it's up to Blazing Angels to prove that the Sixaxis tilt sensors are competent enough to control a screaming fast air fighter. The game passes the test, though it takes a few rounds in the fuselage in the process. You'll notice that the faster, more modern fighters are easier to control with the tilt mechanism; those who enjoy the game's more lumbering armored craft are advised to stick to the dual-stick analog controls, which mirror those found in the 360 version.

More Info

DescriptionAwkward and oh so frustrating - it's WWII through and through.
PlatformWii, Xbox, Xbox 360, PC, PS3
US censor ratingTeen
UK censor rating12+
Release date20 March 2007 (US), 20 March 2007 (UK)