
Jeremy Peel
Jeremy is a freelance editor and writer with a decade’s experience across publications like GamesRadar, Rock Paper Shotgun, PC Gamer and Edge. He specialises in features and interviews, and gets a special kick out of meeting the word count exactly. He missed the golden age of magazines, so is making up for lost time while maintaining a healthy modern guilt over the paper waste. Jeremy was once told off by the director of Dishonored 2 for not having played Dishonored 2, an error he has since corrected.
Latest articles by Jeremy Peel

With Baldur's Gate 3, Larian might just manage to satisfy fans of Divinity, modern D&D, and Baldur's Gate all at once
By Jeremy Peel published
Features Inside Baldur’s Gate 3, Larian’s most ambitious and challenging game to date

If the Uncharted movie should learn anything from the games, it's that it will never work with a young Nathan Drake
By Jeremy Peel published
Features How can our favourite flawed adventurer run from his past if he hasn’t got one?

John Wick Hex shows the true benefit of collaboration between movie and video game studios on popular licenses
By Jeremy Peel published
Features John Wick Hex game director Mike Bithell reflects on how the makeup of Hollywood boardrooms is changing to the benefit of video games

Archetype Entertainment is a chance for the creators of Baldur's Gate and Star Wars: The Old Republic to create something truly special
By Jeremy Peel published
Features BioWare Austin has been the company's second studio for too long and now a few of its veterans are making a play for the spotlight

Modern Warfare is quicker and more chaotic than ever before as Gunfight expands to 3v3 players
By Jeremy Peel published
Features Infinity Ward's 3v3 Gunfight experiment teaches you to be a xenomorph in camouflage

Big in 2020: Half-Life: Alyx is the prequel nobody knew to ask for
By Jeremy Peel published
Features Exploring 20 games that will define the conversation in 2020, leading us out of this generation and into the next

Phoenix Point turns XCOM into a terrifying simulation of a climate crisis
By Jeremy Peel published
Features A new twist on turn-based tactics comes from the most unlikely of places

If anybody can save VR, it's Valve and Alyx Vance
By Jeremy Peel published
Features The gravity gun might be fiction, but Valve has found its successor in VR hardware

In our divided world, a new wave of games use time-travel discos and bus rides to honour a pivotal era in history
By Jeremy Peel published
Features In a divided world, a new wave of games examine historical misery to remind us that our freedom is worth fighting for

The Half-Life: Alyx trailer is the latest in a long line of great Half-Life videos
By Jeremy Peel published
Features These classic trailers can be played on any video-capable platform, and maybe that's enough

I think Doom Eternal's worlds are more artificial than ever, and that's a good thing
By Jeremy Peel published
Features With the boundaries of its design clear for all to see, Doom Eternal continues to defy any and all expectation
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