Jeremy is a freelance editor and writer with a decade’s experience across publications like GamesRadar, Rock Paper Shotgun, PC Gamer and Edge. He specialises in features and interviews, and gets a special kick out of meeting the word count exactly. He missed the golden age of magazines, so is making up for lost time while maintaining a healthy modern guilt over the paper waste. Jeremy was once told off by the director of Dishonored 2 for not having played Dishonored 2, an error he has since corrected.
Latest articles by Jeremy Peel

By Jeremy Peel Published
News Respawn returns to the series it once made famous

By Jeremy Peel, Ben Tyrer Published
News Cross-gen bundle confirmed via online stores

By Jeremy Peel Published
News Treyarch and Infinity Ward unite for COD’s service shooter

By Jeremy Peel Published
News “They are at the Whitewatch Tower.”

By Jeremy Peel Published
News This unconventional controller kill in COD is the best drumming footage since Whiplash

By Jeremy Peel Published
Features Black Ops' twisted vision of suburbia is more real than we might like to believe

By Jeremy Peel Published
Features 343 has every right to draw on Halo fans' nostalgia, but it's not easy to copy from the best

By Jeremy Peel Published
Features A $70 price point is a bitter pill, but could lead to a healthier industry

By Jeremy Peel Published
news Making its world premiere at the Future Games Show, Serial Cleaner enters the era of Pulp Fiction with a bucket, mop, and vacuum

By Jeremy Peel Published
news Steampunks, goths, and Lovecraft nerds unite in another world-exclusive premiere from the Future Games Show

By Jeremy Peel Published
News In TeamKill's upcoming PS5 game, FPS now stands for fireman’s perspective shooter.

By Jeremy Peel Published
Features Larian embraces the power of the verb as it works to give you the ultimate D&D experience in Baldur's Gate 3

By Jeremy Peel Published
Features Inside Baldur’s Gate 3, Larian’s most ambitious and challenging game to date

By Jeremy Peel Published
Features How can our favourite flawed adventurer run from his past if he hasn’t got one?

By Jeremy Peel Published
Features John Wick Hex game director Mike Bithell reflects on how the makeup of Hollywood boardrooms is changing to the benefit of video games

By Jeremy Peel Published
Features BioWare Austin has been the company's second studio for too long and now a few of its veterans are making a play for the spotlight

By Jeremy Peel Published
Features Infinity Ward's 3v3 Gunfight experiment teaches you to be a xenomorph in camouflage

By Jeremy Peel Published
Features Exploring 20 games that will define the conversation in 2020, leading us out of this generation and into the next

By Jeremy Peel Published
Features A new twist on turn-based tactics comes from the most unlikely of places

By Jeremy Peel Published
Features The gravity gun might be fiction, but Valve has found its successor in VR hardware

By Jeremy Peel Published
Features In a divided world, a new wave of games examine historical misery to remind us that our freedom is worth fighting for

By Jeremy Peel Published
Features These classic trailers can be played on any video-capable platform, and maybe that's enough

By Jeremy Peel Published
Features With the boundaries of its design clear for all to see, Doom Eternal continues to defy any and all expectation
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