
Austin Wood
Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.
Latest articles by Austin Wood

Blizzard builds a $158 gacha wall in front of a cute pet, tilting Hearthstone players straight off a cliff: "So disappointing for such an adorable boy"
By Austin Wood published
News Hearthstone's first pet could run you the cost of around three new games

Genshin Impact has an actual new endgame mode after 5 years, and it is kicking the crap out of everyone – even whales who've spent thousands of dollars
By Austin Wood published
News Stygian Onslaught brings a steep challenge to Genshin Impact

MMO dev admits egregious microtransactions are "harming" its game, the player base "isn't really growing," and it's time to clean up: "The era of a tainted RuneScape 3 is coming to an end"
By Austin Wood last updated
News Anti-MTX "Experiments" will start next month with Treasure Hunter being disabled

"Immortal king of speedrunning" can only say "that's a great run, gg" after MMO mad lad beats him in 3-year revenge match with a new world record just minutes ahead
By Austin Wood published
News Ain't no speedrun like an Old School RuneScape speedrun

"You will never lose another '50/50'": Open-world RPG Neverness to Everness takes a sledgehammer to Genshin Impact standards, promising guaranteed characters with better rates and no weapon banner
By Austin Wood published
News The Neverness to Everness Containment Test starts on July 3

Switch 2 stick drift doomers pin their hopes on Nintendo's repair service, which will take a Joy-Con 2 that "doesn't work" for free
By Austin Wood published
News Hey, it's something

Marathon is delayed, but don't worry, Bungie says it just has to work on the AI, loot, combat, graphics, narrative, playlists, prox chat, and oops that's the whole game isn't it?
By Austin Wood published
Features That seems like quite a lot of changes

After nearly 5 years, Genshin Impact recasts Paimon in English – and I'm definitely not the only one who prefers her new voice
By Austin Wood published
News Keqing also has a new English voice actor, with old voices being replaced on an ongoing basis

2 years ago an MMO player locked himself in a virtual cage of his own making – "after 10,000 hours" he is finally free
By Austin Wood published
News Old School RuneScape challenge modes strike again

Check in on the Hollow Knight: Silksong fans in your life, because the triple-whammy of mentions, no-shows, and clarifications at Summer Game Fest was absolutely brutal
By Austin Wood published
News The Silkposting is coming from outside the Skong

Hades 2 just got a huge update with over 5,000 words of patch notes, and Supergiant says "we're now starting to prepare for our v1.0 launch"
By Austin Wood published
News Hades 2's third major patch, The Unseen Update, is out now

One of the best-rated action RPGs on Steam faced the wrath of furries over a body slider nerf, but the dev says it was a misunderstanding: "I won't write a manifesto"
By Austin Wood published
News Atlyss dodges a bullet which wasn't really there to begin with

Soulslikes are getting easier, and I'm not complaining: The First Berserker Khazan renames "Easy" to "Normal," adds "Beginner" for good measure, and introduces "Hardcore" for sickos
By Austin Wood published
News Some of the top Soulslikes are toning down their difficulty in some way

With over 6,600 hours on PS5 alone, Elden Ring player claims to have more Malenia and Consort Radahn kills than nearly anyone – and has quietly been uploading videos for years
By Austin Wood published
News Meet ShoulderCoffin, a boss killer among boss killers

Hollow Knight: Silksong has its own GTA 6-like release date blast zone – "I hope Silksong will release this year coz we are avoiding them," says boss of lovely JRPG-flavored Metroidvania
By Austin Wood published
News Fallen Tear: The Ascension looks to dodge Hollow Knight: Silksong

One day after launch, the top 30 "adult" Stellar Blade mods have over 350,000 downloads on Nexus Mods, which isn't far off what Nier Automata has after 8 years
By Austin Wood last updated
News Act surprised, because Stellar Blade is getting a lot of NSFW mods

Turns out you can ruin some of Clair Obscur: Expedition 33's most impactful moments and fights with a funny costume secret – or enhance them, depending who you ask
By Austin Wood published
News Suited and booted

How long is Stellar Blade?
By Joel Franey last updated
Guide How long is Stellar Blade from beginning to end?

"Cowardly and disgusting": RuneScape veteran joins players laying into Jagex CEO for cancelling Pride events over reported fear of backlash, which has created backlash
By Austin Wood published
News The plan has not worked out perfectly

"Basically everything in our store was way overpriced until 2 months ago," admits Splitgate 2 director, who says he "would never have allowed" unpopular $80 bundle to go live
By Austin Wood published
News Props for saying it, I guess

"Games and studios are being cancelled because of content that is perceived to be 'woke' or representative," new RuneScape CEO reportedly said in internal meeting explaining decision to stop or shrink the MMO's Pride events
By Austin Wood published
News Old School RuneScape's Pride event was also scaled down to a community event

Starving husband collectors declare victory as Zenless Zone Zero adds a buff furry guy with pecs so big they jiggle like pudding: "I’ll take 6 of them, thank you"
By Austin Wood published
News Komano Manato has found his audience

Even after EA let Dragon Age: The Veilguard out of multiplayer hell, BioWare reportedly still had to rush to target "as wide a market as possible," which feels like the opposite approach of great RPGs
By Austin Wood published
News EA doesn't seem to understand what makes a good RPG
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