Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.
Latest articles by Austin Wood

"I don't know why, but it feels like fear has been my primary emotion ever since I was a kid": Lethal Company creator says horror games still feel like home as his 10-year project finally ends
By Austin Wood published
News "The emotional spectrum of fear and courage, hope and despair, is my way of interpreting the world"

"We proudly wear the friendslop badge": Peak studio unpacks one of the biggest trends on Steam and beyond after studying games like REPO to find out what makes them fun
By Austin Wood published
News Aggro Crab's new game Crashout Crew continues the friendslop tradition

Lethal Company creator has thought about a sequel, but sees "a lot left to do" on the original: "As for Lethal Company 2, I have a vision for what that ought to be, and it surpasses my own ambition"
By Austin Wood published
News Zeekerss has also pondered a studio, but is still most excited by solo development

EA insists it "will maintain a thoughtful, steady approach to AI" and calls it "a tool to empower our people" after its CEO said generative AI is "the very core of our business"
By Austin Wood published
News EA remains big on AI in any case

EA claims "our creative freedom and player-first values will remain intact" after buyout, and "even with the new debt" of $20 billion it will work to grow the company
By Austin Wood published
News Phew, thank goodness for that

Strip club DJ returns to a truly inescapable MMO, accidentally becoming a community legend and real-life GTA character: "Stripper saw me playing, I have been deeply judged"
By Austin Wood published
News There could be an MMO player anywhere at any time

Deltarune fans spent 2 years recreating Chapter 1 "in its entirety" inside SNES RPG Earthbound, which feels like the ultimate tribute to Toby Fox's romhacking start
By Austin Wood published
News "Please do not ask about Chapter 2" plead the romhack's creators

The fate of one of the oldest living MMOs, and one of the worst microtransaction shops ever, is up for a vote
By Austin Wood last updated
News Stop Killing This Particular Game, RuneScape players plead

Monster Hunter Wilds is barely hanging onto Capcom's top 10 current best sellers and officially lost to Monster Hunter Rise, which notably didn't wait months for PC fixes
By Austin Wood published
News Monster Hunter Wilds continues to struggle with PC issues

FBC Firebreak died on impact, Remedy just lost its CEO, and isn't "satisfied" with revenue down 32% – but finds "positive sides" anyway: "Our first multiplayer product launch was technically successful"
By Austin Wood published
News Technical success – the best kind of success?

After a few months of work led to 11 million copies sold on Steam, Peak devs embrace what many companies refuse to learn: "We're not going to continually have a graph go up"
By Austin Wood published
Features Interview | Aggro Crab's next game Crashout Crew doesn't need to be a Peak-sized hit

One Piece is slowing down: early 2026 anime hiatus will lead to a new schedule with a "maximum" of 26 episodes a year to better match the pacing of Eiichiro Oda's manga
By Austin Wood published
News The One Piece anime will follow the manga more closely in a more seasonal format

PUBG creator's roguelike survival game with machine learning-generated worlds hits Steam early access next month – the first step toward "realistic Minecraft" for "millions of players"
By Austin Wood published
News PlayerUnknown's Prologue: Go Wayback is out in November

Hundreds of thousands of MMO fans show up to watch the first video from a game dev who made an entire app just to make Old School RuneScape stupidly hard
By Austin Wood published
News Old School RuneScape is now literally SlayerScape

After games like Hades, players expect more from Steam early access games than they did even 5 years ago, Dead Cells creators say: "But that's fair, because, in a way, they are buying the game"
By Austin Wood published
News "It's up to us to catch up with their expectations"

Game dev hard mode discovered as solo indie releases Metroidvania-inspired roguelike right between Silksong and Hades 2: "I had zero awareness that they were dropping"
By Austin Wood published
News "Shadow drops are unbelievably painful," says Katanaut creator

"The plan was to make a bigger game than Dead Cells": The roguelike experts at Motion Twin are "having quite a lot of fun" making Windblown, and hope to support it "for a really long time"
By Austin Wood published
News "We soon will enter the phase of sacrifices"

"I do not know how the guys did Silksong for so many years without this": Dead Cells creators say Steam early access was "always the plan" for new roguelike Windblown because that's just how they make games
By Austin Wood published
News Motion Twin's new game Windblown was always going to be an early access project

"They just keep winning": Steam was already beating every store at finding games, and it just got better with custom calendars showing recent and upcoming games Valve thinks you'll like
By Austin Wood published
News Steam's new Personal Calendars bring another visibility tool to Valve's store

Bungie is once again "doing what we can to rebuild some trust" as it amputates Destiny 2's latest terrible currency and gives the MMO a pretty generous replacement
By Austin Wood published
News Well that was fast

MMO vet picks through the games industry carnage and blames "gigantic investments" in games that were "burning money": "A fraction of that could have created a lot of smaller games"
By Austin Wood published
News World of Warcraft vet and League of Legends MMO lead Greg Street skewers bad bets

Seemingly determined to make Xbox less appealing and affordable in every way, Microsoft reportedly raises the price of dev kits to $2,000
By Austin Wood published
News Developers will also reportedly have to pay more to get in on Xbox

The 25 best Metroidvania games you can explore today
By Austin Wood, Malindy Hetfeld last updated
Best List From combat to platforming, here are the best Metroidvanias to play right now
Weekly digests, tales from the communities you love, and more





