Skip to main content
GamesRadar+ GamesRadar+ GamesRadar+ The Games, Movies, TV & Comics You Love
Sign in
  • View Profile
  • Sign out
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
  • Games
  • TV
  • Movies
  • Hardware
  • Video
  • News
  • Reviews
  • Guides
  • Deals
  • More
    • PS5
    • Xbox Series X
    • Nintendo Switch
    • Nintendo Switch 2
    • PC
    • Platforms
    • Tabletop Gaming
    • Comics
    • Toys & Collectibles
    • SFX
    • Newsarama
    • Retro Gamer
    • Newsletters
    • About us
    • Features
Total Film
Gaming Magazines
Gaming Magazines
Why subscribe?
  • Subscribe from just £3
  • Takes you closer to the games, movies and TV you love
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$12
View
Trending
  • Summer Game Fest
  • New games for 2025
  • Upcoming Switch 2 games
  • Switch 2 stock

Recommended reading

Helldivers 2
Games "We cough up a chunk of our soul": 32 game devs, from Doom's John Romero to Helldivers 2 and Palworld leads, explain what people get wrong about games
The Witcher 4
Games Wildcard Wishlist: These are the games we've pinned our hopes and dreams on turning up at Summer Game Fest 2025
Los Santos at night in Grand Theft Auto 5
Grand Theft Auto It's been nearly 12 years since GTA 5 launched, but Los Santos still feels livelier than most modern RPG sandboxes
Best Xbox 360 games: a screenshot of an Xbox 360 console next to a controller and a collection of games.
Games 25 Best Xbox 360 games of all time
Mario Kart World screenshot Switch 2
Action RPGs Nintendo Switch 2's kickflipping cow, 50-ft woman, and steampunk t-rex showed there's still great power in absurdity
Mass Effect 2 - Garrus
Adventure Games The 25 best video game stories to play right now
kenshi screenshot showing people around a fire
Survival Games Brutal survival game Kenshi developer says "too many games let the player succeed," which is "mind-numbingly boring"
  1. Games

The Top 7 Impossibilities that have become video game mainstays

Features
By Ashley Reed published 23 December 2013

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Realism shmealism

Realism shmealism

Video games feed into a sense of escapism and fantasy, where you can win the Super Bowl, frag super soldiers, and alternately kill or make out with aliens (of varying attractiveness) without even spilling your Mountain Dew into your Doritos. We as players are willing to accept breaks from reality in these circumstances, particularly when it smoothes out the gameplay or somehow makes things more enjoyable (hmm wing cap, you say?).

As long as it benefits the game more than it detracts, we're happy to suspend our disbelief even for some of the most obvious impossibilities. Let that go on long enough--or, in some cases, make the impossibility fun enough--and even the most realism-shattering acts can become such common mechanics, it's hard to imagine gaming without them. We've discussed this before when going over the 7 totally unrealistic things games do all the time, but we want to cover ever more examples of impossibilities that defied the odds (and physics) to become video game mainstays. So lace up your rocket boots, don your helmetless invincibility suit, and let's make our old science teachers cry.

Page 1 of 9
Page 1 of 9
7. Eternal flames

7. Eternal flames

In adventure games like Tomb Raider and Legend of Zelda, it's not at all strange to wander into an ancient crypt or underground chasm to discover torches still burning hundreds of years after the place was abandoned. Given that fire doesnt do well in inhospitable or resource-poor conditions, and that even technically advanced torches only last about half an hour, it's highly unlikely these things would still be burning centuries after the previous owners beat feet.

Why it's still around: Do developers want modern-day lighting messing up the ambiance of their mythical ancient temples? If players have to carry their own torches, what happens if they run out? Infinity torches instantly solve these problems by streamlining and stylizing what is ultimately a background element. While some newish games like the Tomb Raider reboot get clever about it (by populating the place with new, insane and terrifying tenants), these eternal lights are probably going to be around for--well, you know.

Page 2 of 9
Page 2 of 9
6. Rocket jumping

6. Rocket jumping

It's every Soldiers favorite move, and exactly as insane as it sounds: the player character jumps and shoots a rocket beneath their feet, allowing them to reach otherwise inaccessible heights. Simple enough--except it wouldn't work that way at all and you would die. While there are a plethora of issues with rocket jump physics, the biggest is how thats not what rockets were designed to do. The equal and opposite reaction to a rocket's thrust isn't going to be strong enough to lift a 200-pound human being. The rocket will, however, destroy whatever it hits and everything around it. Anyone trying this move in reality has a way better chance of blowing off their legs and filling themselves with shrapnel than getting any lift.

Why it's still around: Something about the combination of explosions, flight, and stomping on level designers' most carefully laid plans brings glee to our gamer hearts. This one probably wouldn't have gotten off the ground (ha) without extensive player buy-in, which shot up in the early days of Quake and shows no signs of coming down.

Page 3 of 9
Page 3 of 9
5. Soft, safe falls

5. Soft, safe falls

Some video games would have you believe that a soft surface will cushion any fall; if you're going to jump off a twenty-story building, just aim for a haystack. In reality, youre hitting that cushion with more force the longer you pick up speed, making it exponentially less effective. That pile of palm fronds is a lot less helpful when you hit it going 50 mph, and water isnt much nicer. For perspective, most people who jump the 220 feet from the Golden Gate Bridge dont survive the impact, and thats 50 feet shorter than the Campanile di Giotto that Ezio jumps from in Assassins Creed II. And using an NPC to cushion a fall and have both people survive? Ha ha ha ow.

Why its still around: This one has probably survived for a couple of reasons. For instance, some people think its actually true (which it can be, but usually isnt), and certain genres of gaming would cease to exist without it. How often would you pick up a platformer if every slip meant certain doom? What is this, the original Donkey Kong?

Page 4 of 9
Page 4 of 9
4. Equal distribution of fall damage

4. Equal distribution of fall damage

Let's stick with the falling theme for a moment. Even when a character does plummet from a damage-worthy height and take a hit to the health bar, it affects them in a very general sense, spreading over their whole body when it should logically focus on a certain area. This is particularly jarring with fall damage. Since most characters land on their feet without spreading the force out by rolling (excluding the folks from Assassins Creed and Mirrors Edge, bless them), the deceleration should shatter their ankles and kneecaps. However, that doesnt happen, and they simply walk away with a vague, all-encompassing injury. Thats like smashing your arm in a car door and hurting your spleen.

Why its still around: Simplicity. While it may be more realistic to show damage hitting specific areas in specific ways, it adds a level of detail so involved that it detracts from the main focus of the game. Unless theres a critical reason that one body part is being affected over others, its better to just cut it out.

Page 5 of 9
Page 5 of 9
3. Impossibly large weaponry

3. Impossibly large weaponry

There's something intimidating about a character with a weapon the size of their entire body, inspiring awe and increasing their awesomeness ten-fold. It gets a lot less impressive, though, when you realize they probably wouldn't be able to swing the thing in real life. Overly large weapons the likes of Soul Edge from Soul Caliber, the Barbarian Hammer from God of War, or whatever the heck Garland's carrying in Dissidia would be virtually impossible to use for their intended purpose. They're just too big to effectively function. For instance, if you assume the Buster Sword is six feet tall and made of steel, it would weigh over 130lbs. Swinging such a blade fast enough to cut something would be a superhuman chore, and even bludgeoning someone is going to be Herculean. It makes sense that Kratos can do it, but everybody else is going to be dragging dead weight to a gunfight.

Why it's still around: Remember when I mentioned awesomeness a minute ago? That's pretty much the extent of it. People want to look cool and, physics be damned, big weapons mean big coolness.

Page 6 of 9
Page 6 of 9
2. Infinite stamina

2. Infinite stamina

For anyone who doesn't know the origin of the word "marathon," it comes from this story: after the Greeks triumphed at the Battle of Marathon, a messenger ran to Athens without stopping, announced the victory, then fell down dead. To most, that would seem like an incredible feat--unless you're a video game character, in which case it's Tuesday. Without regard for age, prior training, or physical fitness, an astonishing number of game characters have the ability to run for an infinite amount of time without even getting winded. That would be pushing it for a collective of Olympians, but this group includes everyone from warriors to children to the physically deteriorated. This isn't even about characters who can jog across cities--we're talking about running full tilt across countries and never breaking a sweat. Can we get these folks on Team USA?

Why it's still around: Anyone who's ever somersaulted across Hyrule Field knows how awful it is when a character can't really run. Good on the developers for nipping that one in the bud--Epona's had enough carrots.

Page 7 of 9
Page 7 of 9
1. Double jumping

1. Double jumping

There it is, my friends: gaming's ultimate middle finger to science. The double jump allows a character to accelerate and ascend in midair by pushing off of... nothing, literally pulling momentum out of thin air. It has no basis in fact or science, even by way of misconception. It is everywhere, and nobody seems to care if it's possible or not. Some games pull it off more thoughtfully than others--Banjo-Kazooie uses Kazooie's wings to extend the jump; Dishonored does it with magic; Psychonauts involves psychic energy bubbles. But in the end, it doesn't matter. This one's so deeply ingrained in the collective gaming psyche that no rational explanation is ever going to dislodge it. Who cares about gravity? Forget Newton's Second and Third Laws of Motion. There are bad guys to fight, buildings to scale, races to win and kingdoms to save, and if a double jump is going to help us do it, then by God, let it be done. Viva la jump!

Why it's still around: I actually have no idea. It's sort of cool, but it makes so little sense that you'd think developers would just leave it in the past.

Page 8 of 9
Page 8 of 9
But you can't jump

But you can't jump

And if you're looking for more, check out unrealistic things games do ALL THE TIME and unrealistic realism in games.

Page 9 of 9
Page 9 of 9
CATEGORIES
Android iPad iPhone PC Gaming Wii-u Nintendo PlayStation PS4 Xbox Xbox One Platforms Mobile Gaming
Ashley Reed
Ashley Reed

Former Associate Editor at GamesRadar, Ashley is now Lead Writer at Respawn working on Apex Legends. She's a lover of FPS titles, horror games, and stealth games. If you can see her, you're already dead.

See more Games Features
Read more
Helldivers 2
"We cough up a chunk of our soul": 32 game devs, from Doom's John Romero to Helldivers 2 and Palworld leads, explain what people get wrong about games
The Witcher 4
Wildcard Wishlist: These are the games we've pinned our hopes and dreams on turning up at Summer Game Fest 2025
Los Santos at night in Grand Theft Auto 5
It's been nearly 12 years since GTA 5 launched, but Los Santos still feels livelier than most modern RPG sandboxes
Best Xbox 360 games: a screenshot of an Xbox 360 console next to a controller and a collection of games.
25 Best Xbox 360 games of all time
Mario Kart World screenshot Switch 2
Nintendo Switch 2's kickflipping cow, 50-ft woman, and steampunk t-rex showed there's still great power in absurdity
Mass Effect 2 - Garrus
The 25 best video game stories to play right now
Latest in Games
Death Stranding 2 PS5 screenshot
Hideo Kojima was "so bummed" Death Stranding 2 Easter eggs were "revealed on social media right away," but "I'm retweeting all these things so the blame is on me"
Elden Ring
Elden Ring's new content and Nintendo Switch 2 release could be coming soon – the Tarnished Edition was just rated by the ESRB
lea seydoux as fragile smoking a cigarette
Hideo Kojima says "I'm happy with the scores, thank you" as Death Stranding 2 settles at 90 on Metacritic, overcoming his fears that it might be too likable
Fallout
After revealing he was ordered to destroy his copy of Fallout's source code, OG lead Tim Cain says we're losing game history because companies "take authority but not responsibility" for preservation
Blizzard official World of Warcraft lo fi girl
After 4 years and 800k gold, World of Warcraft player claims the MMO's smelliest "World First" by collecting 10 million of a very specific fish: "I have no intention of ever getting rid of even a single one"
Death Stranding 2 Episodes Sam talking to Fragile in Episode 1
How many Episodes are in Death Stranding 2?
Latest in Features
Sean Gunn as Maxwell Lord in Peacemaker season 2 trailer
Maxwell Lord - The comic history of the villain who mind-controlled Superman and almost destroyed the Justice League
Hades 2 announcement trailer
70 hours later and with a full launch imminent, I already miss Hades 2 being in Early Access
Toothless, Miles Morales' Mask, Battle Droid with STAP, and Nike Dunk sets divided from each other by white lines, with a 'GamesRadar+ New Lego' badge in the middle
New Lego sets for July 2025, including the perfect gift I think fans will go nuts for
Jan sadly presses a hand on a screen that says 'deceased' in The Alters
The Alters has changed the way I play games for the better, and after 18 years I can finally finish Mass Effect
Sam balances across a ladder high up in the mountains in Death Stranding 2
Death Stranding 2 is my favorite online game this year, even though you never directly see any other players
Lee Jung-jae as Gi-hun in Squid Game season 3
The Squid Game season 3 finale is a crushing but ultimately hopeful conclusion – and I wouldn't have it any other way
  1. Sam fires at the ghost mech squid boss in Death Stranding 2: On the Beach
    1
    Death Stranding 2: On the Beach review: "This tarpunk delivery epic is more Metal Gear Solid than ever, for better and worse"
  2. 2
    Rematch review: "As with Rocket League, the just-one-more-game pull is magnetic"
  3. 3
    Tron: Catalyst review: "Disc slinging is a thrill in this gorgeous rendition of the series, but I'm let down by a time-loop story that falls flat"
  4. 4
    FBC: Firebreak review: "A disappointingly bland multiplayer FPS that's missing far too much of what made Control special"
  5. 5
    Dune: Awakening review: "Both extremely compelling and extraordinarily boring, sometimes at the same time – yet still a true Dune love letter"
  1. A T-rex in Jurassic World Rebirth
    1
    Jurassic World Rebirth Review: "An unscary sequel that needed a little more time in amber"
  2. 2
    M3GAN 2.0 review: "A bold sequel with a slightly underwhelming conclusion"
  3. 3
    28 Years Later Review: "Enough terror, splatter and suspense to satisfy”
  4. 4
    Predator: Killer of Killers review: "Great characters, thrilling action, and gorgeous Arcane-esque animation"
  5. 5
    From the World of John Wick: Ballerina review: "Brilliant action, even if the plot gives you a sense of déjà vu"
  1. Lee Jung-jae as Gi-hun in Squid Game season 3
    1
    Squid Game season 3 review: "A staggeringly excellent final season wraps up one of the greatest Netflix shows ever"
  2. 2
    Ironheart review: "A relic of Marvel's content-at-all-costs era"
  3. 3
    Star Trek: Strange New Worlds season 3 review: "The show's most assured run of episodes to date"
  4. 4
    Doctor Who season 2, episode 8 spoiler review: 'The Reality War' is "a mix of the good, the bad, and the truly baffling"
  5. 5
    Doctor Who season 2, episode 7 spoiler review: 'Wish World' is "an exciting and ambitious" start to the season finale, with hints of WandaVision

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...