The Top 7... New Year's Resolutions for the world of games
Devs, publishers and gamers take note. Here's how to have a great 2009
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Capcom knows this. ItsUnitysite is a community which every dev should be envious of. The degree to which it lavishes the fan-service upon its audience and involves players in the design process makes a lot of its output feel co-produced, and as a result, everyone wins. Players get the games they want. Capcom makes games that the players want to buy. Good will builds and a strong relationship is forged. Compare that to Sega, who still can’t get a Sonic game right despite a decade of clear fan instruction, and Konami, who responded to pleas for a Wiimote whip-cracking Castlevania with an ultra camp, waggled-up failure of beat ‘em up. And we won’t mention Nintendo. It’s not even funny any more.
Comparisons to Malware. Invasive disabling of PC hardware. Broken antivirus software. Limited activations which virtually turn a game purchase into a long-term rental. Computers so broken they have to be reformatted. All of these accusations and more have been levelled at the notorious SecuROM copy protection system over the last year or so. Spore has been downloaded to pieces on principle. EA is getting sued several times over. Is there really any way to justify this crap any more?
Yes, PC games are easy to rip off, and yes, we want devs to be paid for their work, but all piracy arguments aside, the simple fact is that SecuROM just doesn’t work. At all. It causes ill will towards publishers, reduces sales and increases piracy, as people download to flick two fingers up at the publishers who use it or simply to get a ‘safe’ copy of the game they want. It defies logic that publishers still think this stuff is a good idea from any perspective. Worried about the health of PC gaming? Consider how many multiformat games have been begrudgingly bought on console to avoid having to deal with this.
Weekly digests, tales from the communities you love, and more

Former (and long-time) GamesRadar+ writer, Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.


