Skip to main content
Join The Community
- Join our community
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • Home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • Golden Joystick Awards 2026
  • Join our monthly RPG Club
  • G+RLS Podcast
  • Game of the Week
  • Countdown to GTA 6
  • RPG Hub
  • Submit your clips. Win prizes
  • Best gaming tech
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games
  2. Adventure

The secret art of the video game loading screen, and why they won’t be going away anytime soon

Features
By Alex Avard
Published 21 March 2019

Why loading screens are a necessary evil here to stay (and how developers trick you into thinking they don’t exist)

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

A 2005 trailer for Tony Hawk’s American Wasteland shows the eponymous skateboarding icon riding around Los Angeles in typical freewheeling fashion until, suddenly, he’s knocked off his board by a giant, real life loading screen. “This has gotta go”, Hawk says winkingly, before the trailer cuts to raw gameplay showcasing American Wasteland’s digital rendition of The Big Orange, which claimed to be “the first skating game with no loading screens” in sight.

The fact that this was the key USP of American Wasteland shows you how much of a blight the familiar loading bar was to the player experience back then but, even with all the evolutions made in technology over the 14 years since, games don’t just still have load times, they’re longer than they’ve ever been. What gives? Video games have conquered so many of their own technological demons in the last half century, so why are we still stuck in the dark ages when it comes to that dreaded loading screen?  

Please hold

“Part of the reason that load times get longer is because the art assets are bigger, more sophisticated, and require more memory, but that’s only because of the drive to make a better game,” explains Alan Flores, former Lead Designer on American Wasteland, to GamesRadar+. “The developer’s job is to make their game as fun as possible. So what winds up happening is they try to cram as much stuff into a level as possible. The more they cram in, the more that needs to get loaded.“

In essence, the processing capacity of hard drives can’t keep up with the rate at which games are growing in terms of size and scale. Anthem’s long loading times aren’t in spite of its grand ambitions and giant budget, they’re precisely because of it. Flores elaborates: “Even if we had some magical system with tons of memory that could load assets super quickly, the designers will still push that system to the limit so that loads will still be necessary. I think for smaller scale games, a loading screen-free experience is likely in the future, but for big sprawling epic game experiences that players are expecting I think loading will always play a part.” 

"Load times get longer because art assets are bigger, more sophisticated, and require more memory"

Alan Flores

Right, but how did American Wasteland - which was very much a big budget title for its time - achieve a loading screen free experience all the way back in 2005? Flores elaborates on the tricks Neversoft pulled off to reach this ambitious goal post, explaining that “American Wasteland was the first Tony Hawk game that had streamed levels."

You may like
  • In the age of AI and layoffs, playing old games in 2026 is about more than nostalgia
  • Baldur's Gate 3 Karlach We won't get "the next FromSoftware" or "another Remedy or Larian" at this rate, warns veteran dev
  • GTA 6 Collectively, we chose a digital future for games – so why doesn’t it feel like our choice at all?

"Since we didn’t have any expertise designing levels to seamlessly load, we did an interim step where we designed traditional style Tony Hawk levels and stitched them together with these loading tunnels. Inside the loading tunnels, we would obscure the loading and unloading of levels and we also slowed down the speed of the skater to allow us enough time to do this. It wasn’t a perfect solution, but it was effective enough.”

In other words, American Wasteland did have loading screens, but it tricked the player into thinking they weren’t there by funneling them into mandatory “loading tunnels” that could render new zones as they were travelling (very slowly) towards them. Game developers deploy these optical illusions all the time to hide their loading process without cutting to an inanimate screen, tricking the player into thinking they’re just enjoying a slightly sedated, more linear part of the experience. 

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Remember when Gears of War made Marcus slow down to walking pace and talk to his buddies over the radio coms? Or the infamous elevator trip in Mass Effect (not so subtle, that one)? Or, to venture into even more recent territory, how about the Tree of Life in God of War? What, you thought activating its realm-hopping machinery every time the story required Kratos to venture to distant lands was just a conveniently plodding plot device? 

Lift back the curtain on each of these moments, and you’ll find the game’s code scuttling around like stage managers arranging props on a theatre set, desperately working to put everything in place before players even begin to notice they’re being held up. Jak & Daxter was one of the earliest games to adopt this seamless loading technique, and Naughty Dog’s co-founder Andy Gavin describes the techniques employed by the studio while working on the iconic platformer as a Producer. 

“More sophisticated load systems like Naughty Dog’s load data continuously in the background, anticipating what the game will need,” he tells GamesRadar+. “If done right, loading should only be necessary at the beginning, or when you die or teleport unexpectedly. This is why The Witcher 3 never loads if you are running around, but dying or teleporting brings up that excruciating 3+ minute load screen (which should have been more like 1 minute).”

You may like
  • In the age of AI and layoffs, playing old games in 2026 is about more than nostalgia
  • Baldur's Gate 3 Karlach We won't get "the next FromSoftware" or "another Remedy or Larian" at this rate, warns veteran dev
  • GTA 6 Collectively, we chose a digital future for games – so why doesn’t it feel like our choice at all?

Gavin continues: “The Jak & Daxter open world was exceedingly difficult. Simplistically, we divided the available memory in half, and chopped up the world into chunks that fit in these half sizes, making sure that under no circumstances could you ever see or be in more than two chunks at once. Nor were you allowed to cross the space between two different chunks in less than double the chunk load time (about 8-10 seconds per chunk). That way, there always had to be a stretch of single chunk world between the flip flopping other chunks.” 

“The borders between chunks generally had to twist or involve a door or a long distance to make this happen. At that time, loading seamlessly in the background was quite challenging and almost no other games did it. There was a very sophisticated separate Processor program that did a lot of the work. For Jak 3, when we also streamed digital music and sound, it was vastly more complicated. I still have several patents on that system!”

Screen saver

Some games, however, do stick with the more traditional loading screen, but turn the format on its head through subtle subversions of their various tropes. Spec Ops: The Line is a third-person shooter in which protagonist Martin Walker begins to lose his sanity against the backdrop of an unjust war, and developer Yager uses the classics “Tips” section of the game’s loading screens as a way to reflect the character’s devolving state of mind over the course of the campaign. 

Read more

Opening credits in video games are getting better, and they’re more important than you might think

At the beginning, the loading screen messages might tell you how to reload a weapon, or use cover effectively during combat. By the late chapters, players will read something like “The US military does not condone the killing of unarmed combatants” or “You are still a good person.”  

“We had big levels that needed to be loaded”, explains Mathias Wiese, Spec Ops: The Line’s original Art Director, “and unfortunately that meant that people had to wait before they could continue playing. But, as we had to deal with this issue, we wanted to have the loading screens and tips be in line with the overall experience." 

"Since the game is about a journey into the heart of darkness, we wanted to support that feeling on different levels. So from time to time, especially as the story continues to spiral downward, the tips will begin to question your role in the game, even as a player. I love the tip that says “To kill for yourself is murder. To kill for your government is heroic. To kill for entertainment is harmless.” Food for thought!”

We should encourage developers to follow in the footsteps of Yager's innovativeness because, for better or worse, loading times are here to stay in video games, and may even get longer as developers continue to expand on their scope, pumping more and more assets into their experiences well beyond what the current generation of processors can manage. 

However, developing techniques around streaming, and avant-garde artistic devices that hides loading behind the illusion of gameplay, means we could soon reach a day when traditional loading screens - like the one Anthem players are used to looking at right now - are gone for good. Either that, or developers continue to play with the trope as a subtextual tool for storytelling, as was the case with Spec Ops: The Line. Ultimately, we’ll have to wait and see what the future of loading screens really looks like, but hey, at least we’re all pretty used to waiting by now. 

Want to know how else video games have been deceiving you? Discover the 22 hidden game techniques will blow your mind and completely change the way you play. 

CATEGORIES
PC Gaming Xbox One PS4 Platforms Xbox PlayStation
PRODUCTS
Anthem Spec Ops: The Line God Of War Gears of War Jak and Daxter Tony Hawk's American Wasteland
Alex Avard
Alex Avard
Social Links Navigation
Former Features Writer

Alex is a former Features Writer at GamesRadar+, which once made him responsible for gracing the internet with as many of my words as possible, including reviews, previews, interviews, and more. Lucky internet!

Read more
Games In the age of AI and layoffs, playing old games in 2026 is about more than nostalgia
 
 
Baldur's Gate 3 Karlach
Games We won't get "the next FromSoftware" or "another Remedy or Larian" at this rate, warns veteran dev
 
 
GTA 6
Games Collectively, we chose a digital future for games – so why doesn’t it feel like our choice at all?
 
 
Assassin's Creed Animus
Assassin's Creed I didn't expect to miss Black Flag's original modern day story in the remake, but the series has lost some sauce by moving away from it
 
 
Hell Let Loose: Vietnam screenshot of a soldier aiming a gun towards a tank; another soldier can be seen nearby it
FPS Games Hell Let Loose: Vietnam director says games need "friction" to thrive, and this shooter is proof
 
 
Mass Effect 2 - Garrus
Adventure Games The 25 best video game stories of all-time
 
 
Latest in Adventure
Minecraft key art showing Steve holding a pickaxe.
Minecraft Minecraft sells over 425 million copies and gets its first new dimension in 14 years
 
 
Best 3DS games - Phoenix Wright: Ace Attorney - Dual Destinies
Adventure Games As the wait for Ace Attorney 7 continues, Capcom announces a VR port of Dual Destinies
 
 
Nathan and Sam Drake with Sully in Uncharted 4: Among Thieves
Adventure Games Uncharted 4 was "a very different" game under Amy Hennig, says former Naughty Dog artist
 
 
Lego Pikachu tail over the top of the 'Who's that Pokemon?' anime screen
Toys & Collectibles "How does he keep doing it": Fan makes incredible Lego Pokemon out of the most unlikely sets
 
 
Raikou ex leaping through lightning
Tabletop Gaming This new Pokemon card from Delta Reign is 'shockingly' powerful, get an exclusive first look here
 
 
Minecraft screenshot showing a character activating an End portal
Minecraft 2 billion years of Minecraft running in a simulation finds the game can roll credits all on its own
 
 
Latest in Features
Tony Stark in Avengers: Endgame
Marvel Movies Avengers: Endgame may be the only Marvel movie you need to rewatch before Doomsday, and here's why
 
 
The Blood of Dawnwalker main character Coen looking up after just feeding, with his mouth full of blood and sharp teeth
RPGs I'm too stubborn to wait for The Blood of Dawnwalker devs to fix a gamebreaking bug
 
 
Painted key art by Alex Horley for World of Warcraft, cropped for a header image, depicting the Alliance faction looking out across forests and mountains
World of Warcraft World of Warcraft: Forever gives old school fans nearly everything they could want
 
 
Austin Abrams as Bryan in Resident Evil
Horror Movies Resident Evil is the most successful video game movie yet, and should be the template for game adaptations going forward
 
 
The Blood of Dawnwalker main character Coen looking up after just feeding, with his mouth full of blood and sharp teeth
Action RPGs I fumbled my Blood of Dawnwalker playthrough by losing one ally and accidentally sending another to hell
 
 
A crop of Simon looking at his CRTV among protest signs in St Amelia in Silent Hill Townfall
Silent Hill Horror game hiding is my nightmare, but Silent Hill Townfall's CRTV vision gives me the confidence to fight back
 
 
LATEST ARTICLES
  1. Minecraft key art showing Steve holding a pickaxe.
    1
    As Minecraft sells over 425 million copies and attracts 300,000 new players a day, the evergreen sandbox game is getting its first dimension in 14 years
  2. 2
    Godzilla Minus Zero review: "Easily one of the best films of the year"
  3. 3
    For Nier Automata, Yoko Taro just made the RPG he wanted to and "tried to stay hidden from Square Enix as much as possible"
  4. 4
    Rockstar reportedly reminded GTA 6's voice cast they're still under NDA after actor Stephen Root let slip he's in the game
  5. 5
    Final Fantasy 7 Revelation lead says the original 1997 RPG "is very much enshrined within the story," but newcomers can still jump in with the Remake trilogy

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • About us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...