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  1. Games
  2. Action
  3. The Matrix: Path of Neo

The Matrix: Path of Neo review

Seven years and endless spoon analogies later, we finally get a game worthy of The Matrix... sorta

Reviews
By Dan_Amrich published 23 June 2007

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

GamesRadar+ Verdict

Pros

  • +

    Play as Neo

  • +

    Combat looks wickedly cool

  • +

    Better than previous Matrix games

Cons

  • -

    Uninspiring filler missions

  • -

    Flaky targeting system

  • -

    Big ending is a bigger letdown

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Matrix creators Andy and Larry Wachowski get credit for trying to use video games as an extension of their movie franchise instead of a mere retread - after all, why tell the same story if you can tell a new one? Trouble was, Enter the Matrix wasn't fun or satisfying, and The Matrix 's messiah mythos feels custom built for a traditional action/adventure game. You say you've got one guy with super powers who saves the world by shooting and kicking everything in sight? Step right this way!

That frenzied action, powered equally by stylish kung fu moves and a near-endless supply of machine gun ammunition, is what makes Path of Neo so satisfying. All the classic fights are here - sparring with Morpheus in the dojo, brawling with Agent Smith in the rain, blowing holes in the marble columns of the lobby - with recognizable moves such as the slow-motion power punch to the jaw and running up someone's leg and kicking them in the head. Damn, that’s fun - moreso if you use your time-slowing Focus powers. The movie story has been extended (sometimes in very silly directions) to fill out the game, so you'll have plenty of chances to kick ass.

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