The Guild 2 review

Getting medieval on your ass

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However, from there the basic game plan is pretty much the same for everyone: work at your chosen profession to earn money while also buttering up the local populace so they support you and not rival guilds, then leverage that money and popular support into political influence so you can earn even more money and influence to wipe out those rivals.

So, while it's true enough that running a Robber's Nest involves different challenges than running a blacksmith's shop, the overall game plan doesn't vary much, so the only real difference is whether you're earning money by forging swords, or by slicing people up with them. In fact, every profession has an up side, accompanied by a thunker of a down side: it's fun beating the crap out of folks as a rogue, but then you spend half your time at trial... boring.

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GenreStrategy
DescriptionIn fact, every profession has an up side, accompanied by a thunker of a down side: it's fun beating the crap out of folks as a rogue, but then you spend half your time at trial...boring.
Platform"PC"
US censor rating"Teen"
UK censor rating""
Release date1 January 1970 (US), 1 January 1970 (UK)
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