The Godfather: The Don's Edition review

The Corleones have one last favor to ask. Find out if this is an offer you can refuse

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As for what's new, The Don's Edition takes all the stuff that was added to the Xbox 360 version - bodyguards you can hire, business owners who ask for violent favors, drug labs to blow up, new cars, etc. - and then throws a bunch more on top of that. There's a handful of new story missions, as well as a new side story that sees you battling Chicago's infamous Purple Gang and pulling off some of the game's most interesting executions in the process.

More impressively, The Don's Edition also features a bunch of new indoor environments to skulk around in. Not only are there now more diverse floor plans for the dozens of businesses and rackets you'll need to raid, but the four Family Compounds - the heavily defended fortresses you'll need to bomb in order to wipe each rival mob off the map - have all been redesigned with unique layouts to keep you on your toes. All the buildings are also now filled with breakable stuff, ranging from throwable bottles to electrical transformers that can fry anyone you throw into them.

And then there are the sprawling new Transportation Hubs - a massive railyard and a docked freighter - that you'll need to clear out if you really want to conquer New York. They're both swarming with some of the strongest enemies in the game, though, so it might be a good idea to call in a hit squad - a hired crew of four beefy Corleone wiseguys with big guns - to watch your back. And if those aren't enough, you can tackle the Corleone Challenges, quickie tasks that let you post your scores to online leaderboards.

More info

GenreAction
DescriptionThe definitive version of the not-really-a-movie-adaptation 1940s mob drama.
Platform"PS3"
US censor rating"Mature"
UK censor rating""
Release date1 January 1970 (US), 1 January 1970 (UK)
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Mikel Reparaz
After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.