Bethesda Softworks
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Some of Skyrim's iconic bugs are "less than ideal," ex-Bethesda dev admits, but "you're going to lose some of that magic" if you try and "smooth everything out"
By Anna Koselke published
News "We can live with it, because look what we're getting over here"

Skyrim's longevity shocked Bethesda devs as the RPG was thriving "still, ten years later" thanks to its unique open world: "By all rights, a year later, some other game should have eclipsed it"
By Anna Koselke published
News The Elder Scrolls gem did what "very few games have mastered"

Former Skyrim dev praises Baldur's Gate 3 for the RPG's faithfulness to Dungeons & Dragons: "That's as close as we've gotten to tabletop role-playing on a computer"
By Anna Koselke published
News It's "at the very top of the list" of true D&D video games

The Elder Scrolls 6 will feature an NPC made in memory of a beloved fan, all thanks to the RPG community's most dedicated lorekeepers – and $85,000: "We just finished up a meeting with Bethesda"
By Anna Koselke published
News The Unofficial Elder Scrolls Pages team is "extremely excited"

Upcoming Bethesda games: every game currently in the works
By Heather Wald last updated
Upcoming Here's all the upcoming Bethesda games on the way in 2025 and beyond, from Elder Scrolls to Fallout

"I don't know why I subject myself to this level of torture": Oblivion Remastered player spends 100 hours spamming the RPG's most basic spell in the sewers, all to achieve a goal they set themselves as a child
By Anna Koselke published
News "Does this impress you, or disgust you?"

Oblivion Remastered's "physical" console releases will "require content download," and fans of the RPG aren't happy: "Why make something physical that still requires a download?"
By Anna Koselke published
News They've got a point, Bethesda

Best Xbox exclusives you need to own
By Sam Loveridge last updated
Best List Our top 15 Xbox exclusives to play in 2025, from Avowed to State of Decay 2

Todd Howard was trying to pitch Indiana Jones and the Great Circle for years, but even the devs don't know if he ever wanted to direct it himself at Bethesda: "I don't know if he had actually thought about it"
By Dustin Bailey published
News "I don't think he felt that the studio was the right studio for it"
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