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  1. Tabletop Gaming

Malediction review: "This new wargame is a revelation, but there's still room to improve"

Reviews
By Scott White published 26 August 2025
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Malediction cardboard standees on terrain tokens, placed on a wooden table
(Image credit: © Future/Scott White)

GamesRadar+ Verdict

Malediction is taking a bold swing by combining card game, tabletop RPG, and wargame systems into an all-new alchemical brew. For the most part, it works - and using cardboard tokens with the option to print gorgeous 3D miniatures keeps costs down. However, bear in mind that you'll need a 3D printer to get the most out of it.

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Pros

  • +

    Novel blend of card game, tabletop RPG, and wargame mechanics

  • +

    Uses terrain in exciting new ways

  • +

    Rich fantasy universe

  • +

    Features cardboard minis alongside 3D printable models

  • +

    3D miniatures are absolutely beautiful

Cons

  • -

    Not lots of army customization and build options yet

  • -

    You'll need a 3D printer to get the most out of it

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  • Gameplay
  • Should you buy
  • How we tested
Recent updates

Malediction isn't as readily available yet because it's still up for pre-order, but you can get your hands on each faction box via Wayland Games now.

I’m someone who grew up with Magic: The Gathering, has been playing Dungeons & Dragons since college, and have been into tabletop wargames (including Warhammer 40K) for about a decade. When I hear about a new game that looks to combine those things, my ears perk up and my wallet opens. Let me introduce you to Malediction, from Loot Studios - typically known for their highly detailed printable 3D miniatures.

In hindsight, it feels like a type of game that should have come about a long time ago, combining the flexibility and customization of Magic: The Gathering’s deck building with the intense and strategic versatility of Warhammer. After a successful crowdfunding campaign that raised over $500,000, I think it is safe to say I’m not the only one who thought so. Now, after having been graciously sent a box of each of the four factions to test out, I can confidently say that Malediction is a certified banger of a game that I can’t wait to play more of.

Malediction features & design

Swipe to scroll horizontally

Price

$80 / £59.99

Ages

14+

Game type

Wargame

Players

2 - 4

Lasts

45 - 90mins

Complexity

Moderate

Designers

Leo Cunha, Nicole Lobo, Daniel Pettersen de Lucena

Publisher

Loot Studios

Play if you enjoy

Godtear, Warhammer Underworlds, Warcry, Kill Team

  • A dark fantasy wargame with unique terrain and card systems
  • Four faction starter sets to choose from
  • Can be used with 3D-printed miniatures

As it is still early days for the game, there are currently four faction boxes that folks can pick from, each specializing in a different approach. Primal Blood believes that offense is the best form of defense, packing it with high damaging units and spells, but lacking in the armor department. The Legion of the Fallen, on the other hand, opts to try to overwhelm opponents with undead bodies on the battlefield. If playing the tank is more your style, sitting opposite of Primal Blood is the Order of the Shattered Throne, focusing more on defensive options with their gleaming armors and more angelic and knightly aesthetic. Lastly, the Conclave of the Spheres act as your ranged warband, focusing on spells and other tricks to keep opponents in line. If you play Magic, this is the blue control army.

Article continues below

Each of the four faction boxes includes both a starter deck that is ready to go and a set of cards that can be used to augment and customize your deck. It helps keep things fresh, but I found that the offerings currently available aren’t quite at the level yet to really let you put together a completely ground-up, unique deck. Each box is only good for a single player, which means that, at about $70 each, you and a friend will be shelling out close to $150 to play. Loot Studios offers a free print-and-play demo pack for folks to try out, which is a great idea. However, to get more meaningful time with the game, you can expect to pay a premium.

An open box for Malediction's The Order of the Shattered Throne, laid out on a wooden surface

(Image credit: Future/Scott White)

Games of Malediction play out in a region dictated by border markers, with players struggling against one another to earn enough Mastery points to secure victory. To do this, players will take control of powerful Seekers who serve as the commanders of their warband. Each Seeker features a specific faction symbol(s) that dictates the types of units and spells that can be included in their deck, along with a unique legacy that tells you your starting resources and any special abilities your warband army has. To summon members of your warband to the field, Malediction utilizes a resource called Echo, with each card requiring a specific Echo cost to play, be it a creature, spell, or attachment. For anyone who has experience with trading card games like Magic: The Gathering or Pokémon, this will feel pretty familiar.

Once the action shifts from the cards in your hand to the tabletop battlefield, players will take turns activating individual units and performing actions before the next player goes. A character, when "activated" (aka picked to act), gets two action points that can then be used for various actions, both basic ones and more advanced options, like moving, attacking, or triggering effects on some cards that you can play from your hand. It doesn’t matter what actions you take, whether you are in range and want to attack twice or move twice, a combination of the two, or just use a card from your hand. I really appreciate this flexibility Malediction provides.

As for looks, Loot Studios is known for incredibly detailed 3D printable miniatures, and this legacy comes through with Malediction as well. Along with their faction boxes, you get a redemption code that provides models for not only every unit that is in the box but also large terrain (each faction has its distinctive style of terrain) and husk models that you can print out and really help this game come alive on your table. But, even though 3D printing has become cheaper and a more consumer-friendly hobby to get into, Malediction also includes sturdy cardboard pieces and tokens that can be used in place of 3D models. It's a smart move that I appreciate Loot Studios taking, allowing you to start playing right away after opening the boxes, without waiting for your pieces to print or paying extra for pre-printed miniatures. The fact that the quality of the cardboard tokens, both in their artwork and sturdiness, is top-notch is just an added benefit. In fact, I never even felt the need to print out the miniatures. It is this thought that has really tinted my view of Malediction as a whole - I sort of wish that this was a board game.

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Gameplay

Malediction tokens, terrain pieces, cards, and measurement ruler set up on a wooden table

(Image credit: Future/Scott White)
  • Novel card-based system shakes things up
  • Terrain is more than an obstacle
  • Not enough variety just yet

Much of Malediction actually reminded me more of playing a tabletop RPG like Dungeons & Dragons over something like Warhammer 40K due to things like opponents getting a free hit on your unit if they move out of melee range (referred to as "Retalliation" here, but it's very reminiscent of "Attacks of Opportunity" from D&D). Malediction also utilizes a 20-sided die to make its rolls, complete with Critical Hits and Critical failures, and when it comes to attacks, in a particularly nice feature, you will always deal damage. You will simply deal more if you succeed against the target's armor. Failures, referred to as glancing blows, deal less, and even nat 1 rolls deal damage still. It's a flat single damage, but damage is damage.

Loot Studios is also mixing things up when it comes to terrain, and making it more than just an obstacle that may provide cover or slow your movement. Alongside the Legacy of your Seeker, players have the option of utilizing the terrain card that comes in their faction box. These cards grant special properties when using those pieces on the map (or if your friends agree to use specific ones over others), such as the Astarian Pathways, which allow units that are taking actions while on those tiles/models to gain an additional two inches of movement, or Deathshroud Mire that let units with the "Ambush" ability deploy there and block line of sight, but only from the outside. These are neat little adjustments that add flavor and strategy to Malediction that my friends and I appreciated during our plays.

Heavy metal

Malediction miniature, token, and card on a gray surface

(Image credit: Loot Studios)

We were able to catch up with the folks behind the game ahead of launch, and it feels as though Malediction is metal enough to make Elden Ring wince - which in our eyes, is a very good thing.

By far my favorite mechanic in Malediction is with its relics, powerful equipment, and items held by the Husks - the corpses of previous wielders that have fallen in battle, scattered around the battlefield. Interacting with one of these will let you pick from one of the displayed relics from the relic pool or pull blindly from the special relic deck. Not only can these be equipped to your warband, but as long as you hold it, you will gain 10 mastery points. If that character holding the relic is taken out, their body will become a husk, you will lose those 10 points, and give the other players a chance to get a new, possibly more powerful, relic.

Fighting over the relics and rushing to claim them to get a specific weapon from the pool was a common occurrence during my games with Malediction. The fact that there is a reward tied to claiming these husks, outside of just mastery, made going after one a far more enticing and exciting prospect than simply capturing and holding a point. And the added element that you can lose both the relic and the points made it almost a capture the flag scenario. You really have to think about whether or not it's worth risking your character in that combat.

Should you buy Malediction?

Malediction cards laid out on a wooden surface

(Image credit: Future/Scott White)

I love what Malediction is bringing to the table, and its approach to mixing the TCG, wargaming, and TTRPGs is rather brilliant. The bones are solid. That said, with only those four core factions being available, it hinders and limits what you can do with the deck/warband building, which is a big interest and pull for me.

I also wish there was an option to buy a single box containing all four faction decks, their associated cardboard warband tokens, and a single set of terrain and tools. This would eliminate the need for the key to access the 3D models for printing, thereby reducing costs, making the whole thing feel more like that self-contained board game-style experience.

It’s hard to put a defined score for a game like Malediction as a result, a game that is still very much in its infancy and will thrive or die based on the support that it gets from both its developer and the community. I need to see more of what Loot Studios has in store for the game, but in its current state, if you have a group of friends with some money to burn, Malediction manages to deliver something unique and pulse-pounding.

Ratings

Swipe to scroll horizontally

Category

Notes

Score

Game mechanics

Malediction manages to meld three very different types of games into a package that manages to feel both familiar yet brand new all at the same time, and delivers a great time.

5/5

Accessibility

Despite the free print-and-play demo you can download and cut out, to really experience the breadth of what Malediction has to offer, you and your friends should expect to pay a premium, and to get 100% of what you are paying for, you need a 3D printer, too.

2/5

Replayability

Just like any wargame, TCG, or TTRPG session, nothing will ever play out exactly the same way, even if you are playing the same decks, running the same armies, or adventuring through the same dungeon. That said, without much in the way of customization currently available, it does limit the interesting compositions and choices you can potentially see, such as there only being eight Seekers right now to pick from.

4/5

Setup & pack down

Depending on the size of your warzone you are setting up and the amount of terrain and players taking part, the time it takes will vary, but compared to other wargames out there, the setup isn’t quite as bad. This is thanks largely to the smaller number of models you are fielding from the start, and since you summon more units as you play.

3/5

Component quality

Even taking out the fantastic Loot Studios 3D minature files you are provided to print out, the cardstock, cardboard, and tokens you get in the faction boxes are top-notch. With vibrant colors, sturdy cardboard, and cards that feel good to flip through, Malediction’s components are excellent.

5/5

Buy it if...

✅ You enjoy TCGs/wargames and want something new
Malediction is trying something very different by blending lots of different ideas together, so it'll be a breath of fresh air to longtime gamers.

✅ You love to 3D print minis
Loot Studios is best known for drop-dead gorgeous 3D miniatures that you can download and print on your home 3D printers, so anyone into that hobby will be well served here.

Don't buy it if...

❌ You're looking for more army customization and build options
We're still in the early days of Malediction, so it's a little more barebones compared to other systems right now.

❌ You aren't interested in 3D printing
Although you can absolutely play with the cardboard tokens included in the faction boxes, they pale in comparison to the 3D-printed miniatures. Those with a 3D printer will get the most out of it as a result.

How we tested Malediction

Malediction cards and tokens laid out on a wooden surface

(Image credit: Future/Scott White)
Disclaimer

This review was conducted using a sample provided by the publisher.

After working through the rules and examining the faction mechanics for each starter set, our reviewer engaged in matches with friends to see how Malediction handles in practice. They also used their knowledge of wargaming, the best tabletop RPGs, and card gaming to inform their critique.

You can find out more about our process by checking this guide on how we test board games, or by reading the full GamesRadar+ reviews policy.


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Born and raised in Metro Detroit, Scott White has a particular fondness for RPGs, randomizers, fighting games, all things tabletop, Gundam/Gunpla, and Mega Man (OK, really anything involving fighting robots). You can find his words and videos featured all over the internet, including RPG Site, IGN, Polygon, Irrational Passions, and here at GamesRadar+! He also hosts the RPG podcast RPG University, which features guests from around the industry and more.

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