Super Street Fighter II HD Remix
The remix gets remixed... er, again?
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Forget everything you know about the project; (take a deep breath) Super Street Fighter II Turbo HD Remix has been given another new makeover, free rein to break the usual 150Mb XBLA size limit (not an issue for PS3), another delay, and one welcome surprise.
After the game’s animation frames met neither the standard nor the speed Capcom had anticipated, Remix producer Rey Jiminez was forced to again delay the game. The shots originally released a while back are out and a new art style has been created to ensure consistency. The new style has meant starting from scratch, further delaying the game but meaning we get to play it this year rather than some time in 2056. Characters are now less detailed than the original concept, but are more in keeping with the bold lines and solid colours of the original. It’s an odd misstep for Capcom and one which might have been avoided. The art team at the well-regarded Udon studio are comic artists and illustrators rather than animators; the art style they settled on was unmanageable by one team, requiring costly outsourcing and now a totally fresh start for the art pipeline.
Still, there’s no use crying over spilt milk, and a few months wait won’t date a game that’s remained fresh for over a decade. “Few games are able to stand up to the rigors of competition,” says re-balancing man David Sirlin. “Street Fighter does, and so the experts love it. It’s easy to get into, has memorable characters, and a fast-paced fun factor. That perfect storm of design elements is why a 14-year-old game with 14-year-old graphics still has tournaments every week in Tokyo.”
Weekly digests, tales from the communities you love, and more


