Super Smash Bros. Ultimate is mere months away from its debut on Nintendo Switch, and we're so ready. As always, Nintendo (and that sly devil Masahiro Sakurai) have been dropping new character reveals to keep us in a heightened state of hype, and plenty of additional details about the newest Smash have been unveiled (with more on the way). Animal Crossing's adorable assistant Isabelle is the latest reveal for the roster - and surprisingly, she's not just an Echo Fighter of the Villager. To keep track of all the announcements and fresh info, we've compiled everything you need to know about Super Smash Bros. Ultimate. As the new slogan goes, "Everyone is here!" - and so is all the best info.
Super Smash Bros. Ultimate release date is December 7, 2018
Nintendo promised that we'd be getting Smash on Switch by the end of the year - and though December 7, 2018 may feel like it's agonizingly far away, we're just glad to have Super Smash Bros. Ultimate sooner than some ambiguous 2019 release date. And you can bet that the Nintendo Switch Super Smash Bros. Ultimate Edition console bundle will be given out plenty during the holidays.
Super Smash Bros. Ultimate roster includes every fighter from the series (and more)
In an unprecedented move, Super Smash Bros. Ultimate will include every playable fighter from throughout the series, meaning the return of fan favorites like Snake and seemingly forgotten one-offs like Wolf and Pichu. It's also treating clones a bit differently this time around: characters like Lucina and Dark Pit are now called "Echo Fighters," with slightly tweaked movesets and attributes compared to their counterparts. That opens the door for more variations in the roster - including newcomers like Daisy, Chrom, and Dark Samus.
There will also be plenty of additions to the roster, bringing first-time fighters to the Switch. Fan-favorite Ridley is finally making an appearance, and Castlevania enters the fray with not one, but two playable Belmonts. Here's an exhaustive list of every confirmed character in the Super Smash Bros. Ultimate roster, which promises 72 fighters in total once they've all been revealed:
NEW CHARACTERS IN SUPER SMASH BROS. ULTIMATE
- Dark Samus (Echo Fighter of Samus)
- King K. Rool
- Simon Belmont
- Richter Belmont (Echo Fighter of Simon)
- Daisy (Echo Fighter of Peach)
- Chrom (Echo Fighter of Roy)
RETURNING CHARACTERS IN SUPER SMASH BROS. ULTIMATE (i.e. every playable fighter in series history)
- Bowser Jr. (and all Koopalings)
- Rosalina and Luma
- Dr. Mario
- Donkey Kong
- Diddy Kong
- Zero Suit Samus
- Ice Climbers
- Meta Knight
- King Dedede
- Young Link
- Toon Link
- Lucina (Echo Fighter of Marth)
- Dark Pit (Echo Fighter of Pit)
- Pokemon Trainer (Squirtle, Ivysaur, Charizard)
- Captain Falcon
- Little Mac
- Wii Fit Trainer
- Duck Hunt
- Mr. Game & Watch
- Mega Man
- Mii Fighters (Brawler, Gunner, Swordfighter)
Super Smash Bros. Ultimate gameplay has been tweaked in tons of subtle ways
No, don't worry - Super Smash Bros. Ultimate isn't bringing back tripping, or introducing some other off-the-wall mechanic. But Ultimate does make a few very small refinements to the tried-and-true systems of Smash. In terms of playing (and spectating) at a competitive level, the most significant change is that damage during 1v1 matches has been increased to slightly speed up the pace. You'll also notice that the percentage damage totals now have an extra decimal point visible, presumably so that damage numbers can be tweaked in granular increments in any post-launch patches. Speaking of visibility, characters that rely on resource management - like Cloud's Limit Gauge, Villager's pocketed item, and Inkling's ink supply, to name a few - are displayed via small icons next to your portrait.
There are also some significant changes that'll affect every character. Most important is the change to how dodging works: the more often you dodge in quick succession, both on the ground and in the air, the less effective each one becomes, creating recovery time that'll quickly disincentivize dodge spamming. Another huge one is a minimap view of where a character is when they're knocked offscreen, which pops up once someone is no longer visible. The timing on the Perfect Shield technique, where you release the shield button at the exact moment to parry an attack, has had its timing window decreased to better reward precision. The Wii U's 8-player Smash battles are back for Ultimate. And all stages now have Omega (Final Destination) and Battlefield forms, so you can play staple stages with some visual variety.
Super Smash Bros. Ultimate supports GameCube controllers and amiibo
Great news for all you Smash players who barely function with a GameCube controller (like me): Super Smash Bros. Ultimate lets you use GameCube controllers via the USB hubs first sold for Super Smash Bros. for Wii U. Presumably, Nintendo will make another run of these GameCube-to-USB adapters, as well as manufacture more all-new GameCube controllers so you can get everyone in on the action (or replace a controller that's seen too much wear and tear).
Ultimate will also support your entire Super Smash Bros. amiibo collection and any figures of characters in the game, bringing back the Figure Player system from Wii U complete with data transfer. No word yet on whether amiibo can unlock characters early when used, but I wouldn't rule it out.
While you wait to play Super Smash Bros. Ultimate, pass the time with one of the best Switch games you can play right now!