Stardew Valley creator shares never-before-seen concept art, fans immediately ask for more
An early look at the community center looks strikingly like the final game
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
was going through some things and found my old notebook w/ the original community center concept pic.twitter.com/cXPI77kxptApril 21, 2023
Stardew Valley creator Eric Barone, better known to many as ConcernedApe, recently rediscovered and shared some old hand-drawn concept art for the explosively popular farming life sim, and then shared a little extra after eager fans asked to see more.
In a tweet, Barone said he literally "found my old notebook with the original community center concept," complete with a description to match a rough sketch featuring the Junimo helpers. "What do they do with the bundles?" the draft asks. "Maybe return them to their proper place for you or bring them to their hut, then when you've completed a broad goal, they bring out a glowing star and add it to the plaque."
This being the Stardew fandom, which is extra active on the heels of the surprise announcement of update 1.6, plenty of fans were hoping to see some early art for other elements of the game. Barone obliged, quickly returning with concepts of mining levels which seem to be marked by the coffee stains of game development. "Yeah I always spill everything I'm holding," Barone explained in a reply.
mine levels: pic.twitter.com/h8I0XaDVzlApril 21, 2023
In a broader piece of concept art – still packed into the same college-ruled paper – Barone showed some basic versions of different spaces in the community center, as well as what look like a bunch of shortcuts that would go on to become handy features for players.
pic.twitter.com/JSneZbgu0IApril 21, 2023
We also got an early look at Morris the JojaMart manager, who looks a lot creepier as a rough ink sketch. There's just something about those... teeth.
I did find this: pic.twitter.com/ZJjOO9AoZeApril 21, 2023
It's fascinating to see the origins of Stardew Valley's myriad characters and updates, especially when so much of this old art is so similar to the final game. Barone's napkin-math style also seems oddly fitting for a game like Stardew, which has always had a clear personal touch.
To this day, Stardew Valley players are turning the game into literal science, and that includes pig-keeping.
Weekly digests, tales from the communities you love, and more

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.


