STALKER: Clear Sky

Central to that is what GSC are doing with the various factions that inhabit the zone. While there were a large number of factions in the original game (Freedom, Duty, the military, the mercenaries, the scientists, the neutral STALKERs and the servants of the monolith) you were only really able to follow three paths: Neutrality, Freedom, or Duty. In Clear Sky you’ll be able to join up with seven different factions, work with them, fight them, and ultimately lead your chosen side to victory.

All this expands on one of the most significant elements of STALKER: A-Life, the system that enables dynamic events to take place within the Zone. Artificial intelligence routines govern the appearance and movement of groups of STALKERs, packs of dogs, mutants, and the various faction gangs. In A-Life governed areas, you’ll be seeing battles between the various factions, as well as random events taking place. A fight you have in one run through of the game might be completely different a second time because of the appearance of bandits, or because friendly STALKERs are passing through the area and were able to help out. Anyone who has played STALKER has saved, or been saved by, an AI character in the game world. This dynamic complexity will only become more varied and accomplished in Clear Sky.

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