SmackDown! confidential - part 1
The developers at Yuke's come clean about their creative process, the early years and the secret of Rey Mysterio's costumes
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Can you give us an idea of what to expect this year, in terms of new features?
TC: Overall, this year, there are four major gameplay... features. Fighting out in the crowd area is one. It's something you see in the WWE a lot, where someone gets thrown over the rail, and they're out there in the crowd. It's something we've always wanted to be able to do. This is one that started out as a next-gen feature, because we could do it on next-gen, and then we kind of rolled it back and saw we could do it on PS2 and PSP as well. But it's something that, finally, we've gotten to do, that we've wanted to do for a while.
Another one is the environmental grapples. That's kind of a big change, because wrestling is basically two guys fighting, but a big part of pro wrestling is what kind of dirty tricks you can do with the stuff around the ring? And we've had weapons, and you can throw people into the posts, but this is a big addition, and we're making more use of dirty tricks you can do around the ring.
Another big one is the chain-reversal system. This one isn't a big technical challenge, but it's a big gameplay element. Because it's a game, we have this basic mechanic where you get up close to each other, you grab each other, and the guy who grabs the other guy first gets to put a throw on him. But in pro wrestling, the way it really works is they grab each other, and there's this back-and-forth where one guy grabs the other guy's arm, and the other guy spins around him, and spins around his back, and whoever wins that little struggle then gets to throw the other guy. So it's a chain-reversal system, we can now do that, and represent that important part of pro wrestling as well.
Weekly digests, tales from the communities you love, and more



