Skate It - Hands on with Wii and DS

Natural disasters have turned San Verona, Skate's concrete paradise, into wreckage. The populace has been evacuated. So what's a skater to do? Answer: Carve a pinewood path through the scattered remains of all our favourite Skate spots, drops and jumps in EA's Wii and DS spin-off, Skate It.

Here's how it works: If you want to ollie, you lift the Wiimote - keeping it level - and to nollie, you dip it. To kickflip or heelflip, you slightly twist the controller as youlift it up, while performing pop-shuvits see you carving a semi circleas if drawning on a blackboard with chalk, or a full circle for a 360 shuv. It might not sound natural, but you soon get into the swing of it.

All the tricks from last year's Skate are included (from Salad grinds to 360 Flips) so there's going to be a hell of a lot of gestures to learn. It'll be crucial, then, that we get the same 'Now I get it!' moments that we did with Skate on Xbox 360 and PS3. A good sign then that, while the controls aren't instantly comfortable, it didn't take us too long to start tricking in and out of long, smooth grinds or leaping neatly over obstacles while pulling grabs with the B button.

Ben Richardson is a former Staff Writer for Official PlayStation 2 magazine and a former Content Editor of GamesRadar+. In the years since Ben left GR, he has worked as a columnist, communications officer, charity coach, and podcast host – but we still look back to his news stories from time to time, they are a window into a different era of video games.