Sakura Wars: So Long, My Love review

One for lovers of '20s New York, Mechs, and Broadway musicals

GamesRadar+ Verdict

Pros

  • +

    It mashes things up to weird effect

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    Interesting in an 'only in Japan' fashion

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    Neat cutscenes

Cons

  • -

    Too much pressing of A to get through chat

  • -

    Battles drag on

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    Nothing that won't be familiar to JRPG fans

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Well, this is nuts. It’s part interactive manga, part dating sim and part hardcore turn-based scrapper with mechs. It’s set in an alternative ’20s New York where the city’s guardian angels are called the New York Combat Revue, a group of female mech pilots who perform in nightly Broadway musicals at the Little Lips Theatre. That’s their cover story, see, and the theatre doubles as a secret base. The Sakura Wars franchise is huge in Japan and – understandably, given both its premise and the nature of the game – this is the first time one of the games has come out over here. And to be honest, we could have managed without it.

The player controls all mechs in the party, maneuvering them around the battlefield and deciding between standard, special and joint attacks, and healing and defending. See the blue bar on the bottom of the screenshots? That bar depletes as you move or perform the issued commands. When it’s used up, the turn ends. The fights go on for ages thanks to the extended cinematics that kick in for every attack. Unfortunately, there’s just far too much puff and nonsense for our tastes.

Mar 23, 2010

More info

GenreRole Playing
DescriptionThis long running franchise began on Saturn, but this is the first time we've gotten it. Will this strategy-RPG and dating-sim mash-up be as popular here as it is in Japan?
Platform"PS2","Wii"
US censor rating"Teen","Rating Pending"
UK censor rating"",""
Release date1 January 1970 (US), 1 January 1970 (UK)
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